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DCC Level 0 Character Funnel is a Bad Concept
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<blockquote data-quote="CapnZapp" data-source="post: 9269893" data-attributes="member: 12731"><p>As for myself, the choice here was basically to purchase the damn dice, or not play the game at all.</p><p></p><p>Using regular dice... just eugh, that would not fly. And rolling actual physical dice is the essence of our rpg sessions, so resorting to computer dice was never an option for us.</p><p></p><p>I'm convinced the funny dice drove away more prospective customers than they attracted.</p><p>I'm convinced DCC would have been a strictly better game with just the regular D&D dice.</p><p></p><p>I know, I know - would DCC have even made it at all without those dice? I don't know. But still... after the initial allure wears off, all you're saddled with is a couple of pretty convoluted rules that try to make it seem like those d7s and d16s are actually needed, or even useful.</p><p></p><p>Thing is though, they're not. The basic game still runs pretty much as normal, for any D&D clone. It's just so annoying when you realize then they tried their hardest to bolt on the funny dice anywhere they could think of....</p><p></p><p>... but it still boils down to a very few cases where it wouldn't have been much easier and simpler to say "you get +1".</p><p></p><p>---</p><p></p><p>Man, DCC does so many things right. Like adding Luck as a seventh core ability score, and using the "roll a d20 as high as possible but no higher than your ability score" mechanism (that puts some sorely needed relevance back into the actual scores as opposed to their modifiers)... <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>So frustrating to see the game fading into obscurity, laden down with all these other - much less sound - design decisions.</p><p></p><p>The "OSR ethos" really deserves better recognition, as opposed to living in the shady alleyways of the internet completely eclipsed by the Disneyfied game that is the official D&D.</p><p><span style="font-size: 12px">Not talking edgelord misogyny or racism here, in case you thought I was using coded language - because OSR definitely does contain that too. Talking about what we've been discussing here - basically saying "no thanks" to how D&D fosters the übermensch mentality where everybody tells you you're a hero well before you've even deserved it, something many games (including Warhammer FRP) have long reacted against.</span></p></blockquote><p></p>
[QUOTE="CapnZapp, post: 9269893, member: 12731"] As for myself, the choice here was basically to purchase the damn dice, or not play the game at all. Using regular dice... just eugh, that would not fly. And rolling actual physical dice is the essence of our rpg sessions, so resorting to computer dice was never an option for us. I'm convinced the funny dice drove away more prospective customers than they attracted. I'm convinced DCC would have been a strictly better game with just the regular D&D dice. I know, I know - would DCC have even made it at all without those dice? I don't know. But still... after the initial allure wears off, all you're saddled with is a couple of pretty convoluted rules that try to make it seem like those d7s and d16s are actually needed, or even useful. Thing is though, they're not. The basic game still runs pretty much as normal, for any D&D clone. It's just so annoying when you realize then they tried their hardest to bolt on the funny dice anywhere they could think of.... ... but it still boils down to a very few cases where it wouldn't have been much easier and simpler to say "you get +1". --- Man, DCC does so many things right. Like adding Luck as a seventh core ability score, and using the "roll a d20 as high as possible but no higher than your ability score" mechanism (that puts some sorely needed relevance back into the actual scores as opposed to their modifiers)... :) So frustrating to see the game fading into obscurity, laden down with all these other - much less sound - design decisions. The "OSR ethos" really deserves better recognition, as opposed to living in the shady alleyways of the internet completely eclipsed by the Disneyfied game that is the official D&D. [SIZE=3]Not talking edgelord misogyny or racism here, in case you thought I was using coded language - because OSR definitely does contain that too. Talking about what we've been discussing here - basically saying "no thanks" to how D&D fosters the übermensch mentality where everybody tells you you're a hero well before you've even deserved it, something many games (including Warhammer FRP) have long reacted against.[/SIZE] [/QUOTE]
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