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DCC Level 0 Character Funnel is a Bad Concept
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<blockquote data-quote="Mannahnin" data-source="post: 9271863" data-attributes="member: 7026594"><p>"Regular" and "normal" are pretty interesting terms here, and I think strongly indicative of the subjective perspective involved, as you've acknowledged but really underscore with these word choices.</p><p></p><p>Now, I think there is a physical reality informing this aesthetic preference, though. Most of the original polyhedrons are <a href="https://en.wikipedia.org/wiki/Platonic_solid" target="_blank">platonic solids</a>, with the exception being the d10. And I've actually seen people object to the d10 on this basis, preferring to use an <a href="https://en.wikipedia.org/wiki/Regular_icosahedron" target="_blank">Icosahedron</a> numbered 1-10 twice, as the original twenty sided dice were.</p><p></p><p>Of course, Lou Zocchi popularized the d10 we're all used to <a href="https://odd74.proboards.com/thread/1458?page=2" target="_blank">so long ago </a>that folks who object to its aesthetics at this point are vanishingly rare.</p><p></p><p>As you've noted, dice are part of the aesthetic and tactile appeal of most RPGs, and they genuinely contribute to the experience. Goodman has indeed made a divisive choice with the DCC dice. Accepting the tradeoff of turning off some folks for the value of enchanting others, evoking that weird, unfamiliar and magical feeling we pretty much ALL had when we first experienced the polyhedrals we NOW view as "regular" and "normal".</p></blockquote><p></p>
[QUOTE="Mannahnin, post: 9271863, member: 7026594"] "Regular" and "normal" are pretty interesting terms here, and I think strongly indicative of the subjective perspective involved, as you've acknowledged but really underscore with these word choices. Now, I think there is a physical reality informing this aesthetic preference, though. Most of the original polyhedrons are [URL='https://en.wikipedia.org/wiki/Platonic_solid']platonic solids[/URL], with the exception being the d10. And I've actually seen people object to the d10 on this basis, preferring to use an [URL='https://en.wikipedia.org/wiki/Regular_icosahedron']Icosahedron[/URL] numbered 1-10 twice, as the original twenty sided dice were. Of course, Lou Zocchi popularized the d10 we're all used to [URL='https://odd74.proboards.com/thread/1458?page=2']so long ago [/URL]that folks who object to its aesthetics at this point are vanishingly rare. As you've noted, dice are part of the aesthetic and tactile appeal of most RPGs, and they genuinely contribute to the experience. Goodman has indeed made a divisive choice with the DCC dice. Accepting the tradeoff of turning off some folks for the value of enchanting others, evoking that weird, unfamiliar and magical feeling we pretty much ALL had when we first experienced the polyhedrals we NOW view as "regular" and "normal". [/QUOTE]
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