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DCC Level 0 Character Funnel is a Bad Concept
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<blockquote data-quote="overgeeked" data-source="post: 9383012" data-attributes="member: 86653"><p>At no point in that quote does that poster claim to be a hero themselves because they played through a funnel, nor do they claim moral superiority for same, so I don't see how what you were saying connects to this.</p><p></p><p>And yes, playing through something makes it more real to the player because they made the choices, rolled the dice, and got lucky…or burned Luck, in DCC’s case. At a guess, most people would agree that actually playing through a scene is more memorable and visceral to them than reading about it. So yes, I can absolutely see why people would feel playing through something feels more earned than simply being told about an event after the fact.</p><p></p><p>To push things into a real-world example. You meet someone and within 60 seconds of knowing them they tell you they are trustworthy compared to spending 8-16 hours with that person living through intense situations where you learn first hand that you can trust that person. Which is the better gauge of the person's trustworthiness? The lived experience. In that situation the person has earned your trust. Similarly to how playing through harrowing situations with PCs bonds them together far more than writing "we're old friends" on a piece of paper ever could.</p></blockquote><p></p>
[QUOTE="overgeeked, post: 9383012, member: 86653"] At no point in that quote does that poster claim to be a hero themselves because they played through a funnel, nor do they claim moral superiority for same, so I don't see how what you were saying connects to this. And yes, playing through something makes it more real to the player because they made the choices, rolled the dice, and got lucky…or burned Luck, in DCC’s case. At a guess, most people would agree that actually playing through a scene is more memorable and visceral to them than reading about it. So yes, I can absolutely see why people would feel playing through something feels more earned than simply being told about an event after the fact. To push things into a real-world example. You meet someone and within 60 seconds of knowing them they tell you they are trustworthy compared to spending 8-16 hours with that person living through intense situations where you learn first hand that you can trust that person. Which is the better gauge of the person's trustworthiness? The lived experience. In that situation the person has earned your trust. Similarly to how playing through harrowing situations with PCs bonds them together far more than writing "we're old friends" on a piece of paper ever could. [/QUOTE]
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DCC Level 0 Character Funnel is a Bad Concept
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