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*TTRPGs General
DCC Level 0 Character Funnel is a Bad Concept
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<blockquote data-quote="TwoSix" data-source="post: 9383028" data-attributes="member: 205"><p>The use of the word "deserved" and the term "actual danger" are generally red flags to me that the user is conflating "modes of play" with some kind of actual virtue. If that isn't the case here, then we have no disagreement.</p><p></p><p></p><p>I have no idea. I suppose to a lot of people it might. To me, it doesn't. I'm obviously aware that the funnel expects each player to have at least 1 0-level character survive, and if they don't, the player just makes up a new 1st level character anyway. I don't think anyone is advocating kicking the player out of the campaign if none of their 0-levels survive the funnel.</p><p></p><p></p><p>I've had characters be close friends because the other player and I decided to add that into our backstories. I've had characters have close friendships because of a randomly rolled shared experience as part of our backstory in Beyond the Wall. And I've had characters become close due to experiences in a 0th level game, where it took 5 sessions before we even picked a class. </p><p></p><p>None of those distinctions changed how the character's friendship played out at the table. It's all still a fiction I choose to embrace in my roleplaying choices moving forward, regardless of its origin. </p><p></p><p>Again, I'm sure to some people it matters. And I think the 0th-level funnel is a fun experience, overall. But to me, it carries no weight of "actual danger". It's just one interesting starting scenario among others.</p></blockquote><p></p>
[QUOTE="TwoSix, post: 9383028, member: 205"] The use of the word "deserved" and the term "actual danger" are generally red flags to me that the user is conflating "modes of play" with some kind of actual virtue. If that isn't the case here, then we have no disagreement. I have no idea. I suppose to a lot of people it might. To me, it doesn't. I'm obviously aware that the funnel expects each player to have at least 1 0-level character survive, and if they don't, the player just makes up a new 1st level character anyway. I don't think anyone is advocating kicking the player out of the campaign if none of their 0-levels survive the funnel. I've had characters be close friends because the other player and I decided to add that into our backstories. I've had characters have close friendships because of a randomly rolled shared experience as part of our backstory in Beyond the Wall. And I've had characters become close due to experiences in a 0th level game, where it took 5 sessions before we even picked a class. None of those distinctions changed how the character's friendship played out at the table. It's all still a fiction I choose to embrace in my roleplaying choices moving forward, regardless of its origin. Again, I'm sure to some people it matters. And I think the 0th-level funnel is a fun experience, overall. But to me, it carries no weight of "actual danger". It's just one interesting starting scenario among others. [/QUOTE]
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DCC Level 0 Character Funnel is a Bad Concept
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