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DCC RPG BETA, June 8th
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<blockquote data-quote="Charles Dunwoody" data-source="post: 5599024" data-attributes="member: 17927"><p>I don't mind the attitude in the beta, but I did ask Joseph about it on Goodman Games' forums. I felt he listened with an open mind. Here is his response:</p><p></p><p>"I think there is value in a clear point of view that defines a game. That said, the point of view can be inclusive. Over the last week I've learned that several portions of the DCC RPG manage to offend people who I didn't even intend to offend! The comments around reference to min-maxing / power gaming are one place. This isn't the first post to note it. I think there is a good point made that if players would actually switch from min-max style of play to something different (such as DCC RPG), that door should be open. I do intend to adjust some parts of the text, including that specific sentence at the start of the "funnel" section.</p><p></p><p>DCC RPG will still have a strong "point of view" on how to play itself, if that makes any sense. There certainly are some games out there whose tone is, frankly, far too neutral; they don't provide any point of view on how to play D&D, or what sets them apart from D&D. Why play a retro-clone when you could just play D&D? For any RPG to earn its place beyond "vanity game" -- but especially for a retro-clone, where there exists a direct substitute that has more clout (e.g., an earlier edition of D&D) -- there has to be some compelling reason to play THAT GAME versus the other option. For DCC RPG, that compelling reason is currently a strong point of view on a particular style of gaming, which I think does manage to come through. It will definitely be changed by various judges to suit their own style, but, well, I don't think anyone is reading this saying, "Hmm, I'm not sure what this game is about." But I can state that point of view while leaving the door open to others who may not currently share it -- which I think is an important point.</p><p></p><p>In a couple months, when we're past the beta stage, DCC RPG will have other compelling reasons versus the other options. For example, there will be a lot of support for this game in terms of regularly released adventures, which will be announced in a few months. But for now, I hear you, Kruvil, and I'll be taking a close look at how to make the tone just as clear on the "vision of play" without alienating others who currently don't play that way."</p></blockquote><p></p>
[QUOTE="Charles Dunwoody, post: 5599024, member: 17927"] I don't mind the attitude in the beta, but I did ask Joseph about it on Goodman Games' forums. I felt he listened with an open mind. Here is his response: "I think there is value in a clear point of view that defines a game. That said, the point of view can be inclusive. Over the last week I've learned that several portions of the DCC RPG manage to offend people who I didn't even intend to offend! The comments around reference to min-maxing / power gaming are one place. This isn't the first post to note it. I think there is a good point made that if players would actually switch from min-max style of play to something different (such as DCC RPG), that door should be open. I do intend to adjust some parts of the text, including that specific sentence at the start of the "funnel" section. DCC RPG will still have a strong "point of view" on how to play itself, if that makes any sense. There certainly are some games out there whose tone is, frankly, far too neutral; they don't provide any point of view on how to play D&D, or what sets them apart from D&D. Why play a retro-clone when you could just play D&D? For any RPG to earn its place beyond "vanity game" -- but especially for a retro-clone, where there exists a direct substitute that has more clout (e.g., an earlier edition of D&D) -- there has to be some compelling reason to play THAT GAME versus the other option. For DCC RPG, that compelling reason is currently a strong point of view on a particular style of gaming, which I think does manage to come through. It will definitely be changed by various judges to suit their own style, but, well, I don't think anyone is reading this saying, "Hmm, I'm not sure what this game is about." But I can state that point of view while leaving the door open to others who may not currently share it -- which I think is an important point. In a couple months, when we're past the beta stage, DCC RPG will have other compelling reasons versus the other options. For example, there will be a lot of support for this game in terms of regularly released adventures, which will be announced in a few months. But for now, I hear you, Kruvil, and I'll be taking a close look at how to make the tone just as clear on the "vision of play" without alienating others who currently don't play that way." [/QUOTE]
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