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DCC RPG BETA, June 8th
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<blockquote data-quote="Charles Dunwoody" data-source="post: 5599038" data-attributes="member: 17927"><p>DCC has a lot in common with basic D&D as well as AD&D. I see the Gygax influence as simply one part of the whole that also includes Arneson and their cohorts Bledsaw, Holmes, Kuntz, Moldvay, and Mentzer. Basic D&D has some famous low-level adventures.</p><p></p><p>The danger of casting spells is a deliberate design that offsets the power difference between caster and non-caster. Casters can cast a lot and do a lot but must carefully control their power or be overwhelmed. Careful balance is completely in the hands of players through how he plays his character (and all leavened by luck of course).</p><p></p><p>I'm not sure I'm seeing the only one to two spells a day for a cleric. A 5th-level cleric makes spellchecks at +5 (plus or minus Personality modifier). A 1st-level spell has some effect with a 12 or higher (7 or higher to start or 65% chance). Every spell after that goes down 1 (60%, 55% etc) but the cleric can sacrifice 50 gp to reduce the penalty by 1. A 3rd level cleric has gear and gold worth over 1300 gp (not sure about 5th level yet). He can even burn luck for a bonus if needed. So casting for a while won't be a problem.</p><p></p><p>Overdoing casting becomes a problem when disfavor is earned (roll a 1). That is where the danger comes in; asking your god for favors one too many times.</p><p></p><p>It isn't that a cleric can't cast a lot. It comes down to does he have the guts (if he rolls well) or the foolish pride (if he earns disfavor) to keep asking his god for spell power over and over again?</p></blockquote><p></p>
[QUOTE="Charles Dunwoody, post: 5599038, member: 17927"] DCC has a lot in common with basic D&D as well as AD&D. I see the Gygax influence as simply one part of the whole that also includes Arneson and their cohorts Bledsaw, Holmes, Kuntz, Moldvay, and Mentzer. Basic D&D has some famous low-level adventures. The danger of casting spells is a deliberate design that offsets the power difference between caster and non-caster. Casters can cast a lot and do a lot but must carefully control their power or be overwhelmed. Careful balance is completely in the hands of players through how he plays his character (and all leavened by luck of course). I'm not sure I'm seeing the only one to two spells a day for a cleric. A 5th-level cleric makes spellchecks at +5 (plus or minus Personality modifier). A 1st-level spell has some effect with a 12 or higher (7 or higher to start or 65% chance). Every spell after that goes down 1 (60%, 55% etc) but the cleric can sacrifice 50 gp to reduce the penalty by 1. A 3rd level cleric has gear and gold worth over 1300 gp (not sure about 5th level yet). He can even burn luck for a bonus if needed. So casting for a while won't be a problem. Overdoing casting becomes a problem when disfavor is earned (roll a 1). That is where the danger comes in; asking your god for favors one too many times. It isn't that a cleric can't cast a lot. It comes down to does he have the guts (if he rolls well) or the foolish pride (if he earns disfavor) to keep asking his god for spell power over and over again? [/QUOTE]
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