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DCC RPG BETA, June 8th
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<blockquote data-quote="Charles Dunwoody" data-source="post: 5605649" data-attributes="member: 17927"><p>I don't mean to give offense, but you took quite a leap from what I wrote to how you interpreted what I wrote. Maybe you read some things into my post that I didn't write? You'd have to make that call. </p><p></p><p></p><p>I don't understand your first point. D&D 3.0 onwards is one of the few RPGs out there that really encourages a battle map and minis. In DCC, whichever character the player has in his front row of PCs is considered to be next to a trap or subject to an ambush. If what you mean is that in the example you gave is that that group of players and judge can't work together to get combat to work and the players feel they need rules to keep the judge playing "fair" than yeah, DCC may not be the game for that group.</p><p></p><p></p><p>I think just having the rules needed to play and not having so many options that players take many minutes to go is good. D&D combat can bog down in minutia and players can get bored. Don't take my word for it; threads are all over the internet about the length of 4E combat and in various editions of D&D players getting bored and distracted. If you never see this happen and it isn't a problem for your group, then DCC may not add something useful in this regards for you.</p><p></p><p></p><p>How do you like to get long-term character story development? Is it something the player scripts and hands to the GM? Or is it more organic and unfolds from game play? In DCC, long-term character story development is much more driven by events and how a character either shapes that moment or allows it to shape them (much like real life actually). If you want more scripted control, than DCC may not work so well without some tweaks.</p><p></p><p></p><p>If you care to share why you were interested at first and in what way the beta gave you pause but didn't strip away all thoughts of running DCC I can respond. </p><p></p><p>Otherwise, if you decide DCC is not for you that is okay too. We can both be fellow gamers who play different games to enjoy the hobby and see both playstyles and game systems as equally valid but simply meeting different needs! I'm cool with you playing whatever system works for you and your players. </p><p></p><p>Would I be happy if you tried DCC and liked it? Of course! That would give me someone additional to talk to about the game. But maybe DCC doesn't meet your needs and if reading this thread saves you some time and money than that's good too.</p></blockquote><p></p>
[QUOTE="Charles Dunwoody, post: 5605649, member: 17927"] I don't mean to give offense, but you took quite a leap from what I wrote to how you interpreted what I wrote. Maybe you read some things into my post that I didn't write? You'd have to make that call. I don't understand your first point. D&D 3.0 onwards is one of the few RPGs out there that really encourages a battle map and minis. In DCC, whichever character the player has in his front row of PCs is considered to be next to a trap or subject to an ambush. If what you mean is that in the example you gave is that that group of players and judge can't work together to get combat to work and the players feel they need rules to keep the judge playing "fair" than yeah, DCC may not be the game for that group. I think just having the rules needed to play and not having so many options that players take many minutes to go is good. D&D combat can bog down in minutia and players can get bored. Don't take my word for it; threads are all over the internet about the length of 4E combat and in various editions of D&D players getting bored and distracted. If you never see this happen and it isn't a problem for your group, then DCC may not add something useful in this regards for you. How do you like to get long-term character story development? Is it something the player scripts and hands to the GM? Or is it more organic and unfolds from game play? In DCC, long-term character story development is much more driven by events and how a character either shapes that moment or allows it to shape them (much like real life actually). If you want more scripted control, than DCC may not work so well without some tweaks. If you care to share why you were interested at first and in what way the beta gave you pause but didn't strip away all thoughts of running DCC I can respond. Otherwise, if you decide DCC is not for you that is okay too. We can both be fellow gamers who play different games to enjoy the hobby and see both playstyles and game systems as equally valid but simply meeting different needs! I'm cool with you playing whatever system works for you and your players. Would I be happy if you tried DCC and liked it? Of course! That would give me someone additional to talk to about the game. But maybe DCC doesn't meet your needs and if reading this thread saves you some time and money than that's good too. [/QUOTE]
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