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<blockquote data-quote="Summer-Knight925" data-source="post: 6051921" data-attributes="member: 80297"><p>Dungeon Crawl Classics RPG</p><p></p><p>Put out by Goodman Games (famous for their Dungeon Crawl Classics module line)</p><p></p><p>If you want to take a step back from all the numbers and go back into the unknown and all the tables it's worth it.</p><p>Not to mention all the artwork.</p><p></p><p>Plus, at least in what I've found, is actually a pretty easy system to get down, especially the warrior. The warrior is really easy to play.</p><p>Thief is fun, although a tad limited (you get skills based on your alignment)</p><p>Cleric is, as usual, my favorite, with all the fun spells (of 5 spell levels) and the 'turn unholy' allowing you to turn demons and angels as well as undead. </p><p></p><p>The Wizard, however, is a complex class, one that requires the player to have either a their own copy of the corebook (something that has always been a trouble with my group sadly) or a pdf of the spells. </p><p>But when you can go to cast a spell, fail miserably, and you grow crab claws where your hands were, suddenly cheering "Why not Zoidberg?" as you shoot lightening out your eyes becomes a very large possibility. </p><p></p><p>Not to mention it has a retro feel not in mechanics, but in flavor, with monster creation that encourages the DM to create new and wild beasts to fill dungeons.</p><p>Every battle is like the first time you encountered a beholder, or some other alien monstrosity. </p><p></p><p></p><p>Plus it's fun starting as 0-levels (commoners pretty much) and trying to survive that first dungeon. Because sometimes that potato farmer being torn apart in a trap is a little funny.</p></blockquote><p></p>
[QUOTE="Summer-Knight925, post: 6051921, member: 80297"] Dungeon Crawl Classics RPG Put out by Goodman Games (famous for their Dungeon Crawl Classics module line) If you want to take a step back from all the numbers and go back into the unknown and all the tables it's worth it. Not to mention all the artwork. Plus, at least in what I've found, is actually a pretty easy system to get down, especially the warrior. The warrior is really easy to play. Thief is fun, although a tad limited (you get skills based on your alignment) Cleric is, as usual, my favorite, with all the fun spells (of 5 spell levels) and the 'turn unholy' allowing you to turn demons and angels as well as undead. The Wizard, however, is a complex class, one that requires the player to have either a their own copy of the corebook (something that has always been a trouble with my group sadly) or a pdf of the spells. But when you can go to cast a spell, fail miserably, and you grow crab claws where your hands were, suddenly cheering "Why not Zoidberg?" as you shoot lightening out your eyes becomes a very large possibility. Not to mention it has a retro feel not in mechanics, but in flavor, with monster creation that encourages the DM to create new and wild beasts to fill dungeons. Every battle is like the first time you encountered a beholder, or some other alien monstrosity. Plus it's fun starting as 0-levels (commoners pretty much) and trying to survive that first dungeon. Because sometimes that potato farmer being torn apart in a trap is a little funny. [/QUOTE]
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