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General Tabletop Discussion
*Pathfinder & Starfinder
DCs for Knowledge checks about monsters too dang high
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<blockquote data-quote="Klaus" data-source="post: 2800387" data-attributes="member: 607"><p>It depends on what you consider a 'useful bit of information'.</p><p></p><p>A 4th level wizard with Int 16 and maxed Knowledge (arcana) has a +10 modifier. So he only needs a 7 to know the basic information of a griffon:</p><p></p><p>"Griffons have features of both hawks and lions: they can fly and see like the former and are fierce and strong like the latter. Thay also have a taste for horse-flesh."</p><p></p><p>What else is needed to know?</p><p></p><p>Let's see what our mage knows about red dragons, eh?</p><p></p><p>He needs a 7 (wyrmling) to know that red dragons are evil, vain and disdainful. They can breathe fire and are immune to it. With a 12 he also knows that a red dragon is vulnerable to cold.</p><p></p><p>With a 13 (young) he knows that even before adulthood red dragons have the magic ability of neophyte sorcerors. An 18 tells him that red dragons can cast arcane spells that are identical to several divine spells, including Chaos, Evil and Fire ones.</p><p></p><p>A 16 tells our 4th-level Wizard that starting at juvenile age, red dragons can track down an object unerringly, so don't go stealing from them!</p><p></p><p>A 19 tells our mage that from young adulthood on, only magical weapons have a hope of penetrating a red dragon's scales. And this is for a CR 13 creature.</p><p></p><p>I guess what is needed is a good chart of "useful bits" for the monsters.</p></blockquote><p></p>
[QUOTE="Klaus, post: 2800387, member: 607"] It depends on what you consider a 'useful bit of information'. A 4th level wizard with Int 16 and maxed Knowledge (arcana) has a +10 modifier. So he only needs a 7 to know the basic information of a griffon: "Griffons have features of both hawks and lions: they can fly and see like the former and are fierce and strong like the latter. Thay also have a taste for horse-flesh." What else is needed to know? Let's see what our mage knows about red dragons, eh? He needs a 7 (wyrmling) to know that red dragons are evil, vain and disdainful. They can breathe fire and are immune to it. With a 12 he also knows that a red dragon is vulnerable to cold. With a 13 (young) he knows that even before adulthood red dragons have the magic ability of neophyte sorcerors. An 18 tells him that red dragons can cast arcane spells that are identical to several divine spells, including Chaos, Evil and Fire ones. A 16 tells our 4th-level Wizard that starting at juvenile age, red dragons can track down an object unerringly, so don't go stealing from them! A 19 tells our mage that from young adulthood on, only magical weapons have a hope of penetrating a red dragon's scales. And this is for a CR 13 creature. I guess what is needed is a good chart of "useful bits" for the monsters. [/QUOTE]
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DCs for Knowledge checks about monsters too dang high
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