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DC's PrC reworking thread
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<blockquote data-quote="Dragon Child" data-source="post: 916382" data-attributes="member: 12217"><p>This is a thread. Where I rework sucky PrCs. Didn't you read the title? </p><p></p><p></p><p>To start with one of my favorite's (and as per requested!), I'm going to do the Thief-Acrobat from Song and Silence. The problem with the Thief-Acrobat was that it was a rogue PrC with only 6 sp/level, +2d6 dice of sneak attack, and no really "umph" powers to make up for it. Most of the abilities involve Balance and Jump... which don't occur all that often. Also, Acrobatics (like from OA would probally be a nice touch. So here goes!</p><p></p><p></p><p><u><strong>Thief-Acrobat</strong></u></p><p>A Thief-Acrobat is a specilized Rogue devolped to mobility and diffrent types of acrobatics, which allow them to accomplish thier goals with amazing dexterity.</p><p></p><p><strong>Requirements</strong> </p><p>To become a thief-acrobat, a character must flfill all the following criteria.</p><p><u> Alignment:</u> Any non-lawful</p><p><u> Skills :</u> Balance 8 ranks, Climb 8 ranks, Jump 8 ranks, Tumble 8 ranks</p><p><u> Feats :</u> Dash, Acrobatic</p><p><u> Special:</u> Must have Evasion as a class feature</p><p></p><p><strong> HD: </strong> d6</p><p><strong> BAB: </strong> 3/4th (as Rogue)</p><p><strong> Saves: </strong> Good Reflex, bad Frtitude and Will</p><p><strong> Class Skills </strong></p><p>The thief-acrobat's class skills (and the key ability for each skill) are Apraise (Int), Balance (Dex), Climb (str), Craft (Wis), Disable Device (Int), Escape Artist (Dex), Hide (Dex), Innuendo (Wis), Jump (Str), Move Silently (Dex), Open Lock (Dex), Perform (Cha), Search (Int), Tumble (Dex), and Use Rope (Dex). See Chapter 4 of the <em> Player's Handbook </em> for skill descriptions.</p><p></p><p>Skill points at each level: 6+ int modifier.</p><p></p><p><strong> Class Features </strong></p><p></p><p><u> Weapon and Armor Proficiency: </u> Thief-acrobats are proficient with all simple weapons. With the exception of sneak attacks, the thief-acrobat cannot use any of her class features while wearing armor bulkier than light,</p><p></p><p>1st: Kip Up, Unbounded Leap, </p><p>2nd: Fast Balance, Sneak Attack +1d6</p><p>3rd: Slow Fall (10 ft.), Acrobatics (+5)</p><p>4th: Defensive fighting bonus, Sneak Attack +2d6</p><p>5th: Rolling Feint, Fast Climb, Slow Fall (20 ft.)</p><p>6th: Expert Tactician, Sneak Attack +3d6, Acrobatics (+10)</p><p>7th: Rogue special ability, Slow Fall (30 ft.)</p><p>8th: Move Anywhere, Sneak Attack +4d6</p><p>9th: Slow Fall (40 ft.), Acrobatics (+15)</p><p>10th:Fight Anywhere, Sneak Attack +5d6</p><p></p><p><u> Kip Up (Ex):</u> At first level, a thief-acrobat can stand up from a prone position as a free action.</p><p></p><p><u> Unbounded Leap (Ex):</u> At first level, a thief-acrobat's height does not limit her jumping distance (horizontal or verticle).</p><p></p><p><u> Fast Balance (Ex):</u> At 2nd level, the thief-acrobat gains the ability to balance easily on a percarious surface. A successful Balance check allows her to move her speed rather than half her speed under such conditions.</p><p></p><p><u> Sneak Attack:</u> The thief-acrobat gains the sneak attack ability (see the Rogue section in Chapter 3 of the <em> Player's Handbook </em> at 2nd level if she does not already have it. She gains +1d6 damage with this attack initially, but this rises by +1d6 for every two levels of thief-acrobat possesed. If she already has the sneak attack ability from a pervious class, the damage bonuses stack.</p><p></p><p><u> Slow Fall (Ex):</u> At 3rd level, the thief-acrobat gains the slow fall ability (see the Monk section in Chapter 3 of the <em> Player's Handbook </em> ). Initially, she takes falling damage as though each fall were 10 feet shoorter then it actually is. The falling distance that she can ignore increase by 10 feet for every two thief-acrobat levels she gains. If the character already has the slow fall ability from a pervious class, the distances do not stack</p><p></p><p><u> Acrobatics (Ex):</u> A 3rd level thief-acrobat gains a +5 competence bonus on Balance, Jump, and Tumble checks. At 6th level, this bonus increases to +10, and at 9th level it is +15. In addition, a thief-acrobat can always choose to take 10 on a Balance, Jump, or Tumble check, even when circumstances would normally prevent her from doing so.</p><p></p><p><u> Defensive Fighting Bonus:</u> At 4th level, the thief-acrobat is perpetually whirling and spinnign making her a diffacult target to hit. When fighting defensively, she gains a +4 dodge bonus to AC rather than the normal +2 bonus or the +3 bonus for having 5 or more ranks in Tumble. When executing the total defense standard action, she gains a +8 dodge bonus to AC rather than the usualy +4 bonus or the +6 bonus for having 5 or more ranks in tumble.</p><p></p><p><u> Rolling Feint (Ex):</u> At 5th level, a thief-acrobat's movements become so fluid and fast they become hard to predict. A thief-acrobat of 5th level or higher can make a Tumble check instead of a Bluff check when attempting to feint (see the <em> Player's Handbook </em> page 64).</p><p></p><p><u> Fast Climb (Ex):</u> By 5th level, the thief-acrobat is an expert at climbing. A successful Climb check allows her to move her full speed rather than half her speed in any situation that would normally require such a check. Fast climb counts as a miscellaneous full-round action.</p><p></p><p><u> Expert Tactician:</u> At 6th level, a thief-acrobat gains the Expert Tactician feat for free if she does not already have it.</p><p></p><p><u> Special Ability:</u> At 7th level, a thief-acrobat gains one of the Rogue special abilities as detailed on page 48 of the <em> Player's Handbook </em></p><p></p><p><u> Move Anywhere (Ex):</u> By 8th level, a thief-acrobat can move normally even while balancing on a precarious surface or climbing. In either case, she moves her speed with each move-equivalent action and can even run if desired, as long as she does so in a straight line.</p><p></p><p><u> Fight Anywhere (Ex):</u> By 10th level, the thief-acrobat can fight normally even while climbing or balancing on something. This means, for example, that a thief-acrobat could climb a few steps up a nearby wall to earn the attack bonus for higher ground while engaged in melee. She must, however, keep at least one hand free to climb.</p></blockquote><p></p>
[QUOTE="Dragon Child, post: 916382, member: 12217"] This is a thread. Where I rework sucky PrCs. Didn't you read the title? To start with one of my favorite's (and as per requested!), I'm going to do the Thief-Acrobat from Song and Silence. The problem with the Thief-Acrobat was that it was a rogue PrC with only 6 sp/level, +2d6 dice of sneak attack, and no really "umph" powers to make up for it. Most of the abilities involve Balance and Jump... which don't occur all that often. Also, Acrobatics (like from OA would probally be a nice touch. So here goes! [U][B]Thief-Acrobat[/B][/U] A Thief-Acrobat is a specilized Rogue devolped to mobility and diffrent types of acrobatics, which allow them to accomplish thier goals with amazing dexterity. [B]Requirements[/B] To become a thief-acrobat, a character must flfill all the following criteria. [u] Alignment:[/u] Any non-lawful [u] Skills :[/u] Balance 8 ranks, Climb 8 ranks, Jump 8 ranks, Tumble 8 ranks [u] Feats :[/u] Dash, Acrobatic [u] Special:[/u] Must have Evasion as a class feature [b] HD: [/b] d6 [b] BAB: [/b] 3/4th (as Rogue) [b] Saves: [/b] Good Reflex, bad Frtitude and Will [b] Class Skills [/b] The thief-acrobat's class skills (and the key ability for each skill) are Apraise (Int), Balance (Dex), Climb (str), Craft (Wis), Disable Device (Int), Escape Artist (Dex), Hide (Dex), Innuendo (Wis), Jump (Str), Move Silently (Dex), Open Lock (Dex), Perform (Cha), Search (Int), Tumble (Dex), and Use Rope (Dex). See Chapter 4 of the [i] Player's Handbook [/i] for skill descriptions. Skill points at each level: 6+ int modifier. [b] Class Features [/b] [u] Weapon and Armor Proficiency: [/u] Thief-acrobats are proficient with all simple weapons. With the exception of sneak attacks, the thief-acrobat cannot use any of her class features while wearing armor bulkier than light, 1st: Kip Up, Unbounded Leap, 2nd: Fast Balance, Sneak Attack +1d6 3rd: Slow Fall (10 ft.), Acrobatics (+5) 4th: Defensive fighting bonus, Sneak Attack +2d6 5th: Rolling Feint, Fast Climb, Slow Fall (20 ft.) 6th: Expert Tactician, Sneak Attack +3d6, Acrobatics (+10) 7th: Rogue special ability, Slow Fall (30 ft.) 8th: Move Anywhere, Sneak Attack +4d6 9th: Slow Fall (40 ft.), Acrobatics (+15) 10th:Fight Anywhere, Sneak Attack +5d6 [u] Kip Up (Ex):[/u] At first level, a thief-acrobat can stand up from a prone position as a free action. [u] Unbounded Leap (Ex):[/u] At first level, a thief-acrobat's height does not limit her jumping distance (horizontal or verticle). [u] Fast Balance (Ex):[/u] At 2nd level, the thief-acrobat gains the ability to balance easily on a percarious surface. A successful Balance check allows her to move her speed rather than half her speed under such conditions. [u] Sneak Attack:[/u] The thief-acrobat gains the sneak attack ability (see the Rogue section in Chapter 3 of the [i] Player's Handbook [/i] at 2nd level if she does not already have it. She gains +1d6 damage with this attack initially, but this rises by +1d6 for every two levels of thief-acrobat possesed. If she already has the sneak attack ability from a pervious class, the damage bonuses stack. [u] Slow Fall (Ex):[/u] At 3rd level, the thief-acrobat gains the slow fall ability (see the Monk section in Chapter 3 of the [i] Player's Handbook [/i] ). Initially, she takes falling damage as though each fall were 10 feet shoorter then it actually is. The falling distance that she can ignore increase by 10 feet for every two thief-acrobat levels she gains. If the character already has the slow fall ability from a pervious class, the distances do not stack [u] Acrobatics (Ex):[/u] A 3rd level thief-acrobat gains a +5 competence bonus on Balance, Jump, and Tumble checks. At 6th level, this bonus increases to +10, and at 9th level it is +15. In addition, a thief-acrobat can always choose to take 10 on a Balance, Jump, or Tumble check, even when circumstances would normally prevent her from doing so. [u] Defensive Fighting Bonus:[/u] At 4th level, the thief-acrobat is perpetually whirling and spinnign making her a diffacult target to hit. When fighting defensively, she gains a +4 dodge bonus to AC rather than the normal +2 bonus or the +3 bonus for having 5 or more ranks in Tumble. When executing the total defense standard action, she gains a +8 dodge bonus to AC rather than the usualy +4 bonus or the +6 bonus for having 5 or more ranks in tumble. [u] Rolling Feint (Ex):[/u] At 5th level, a thief-acrobat's movements become so fluid and fast they become hard to predict. A thief-acrobat of 5th level or higher can make a Tumble check instead of a Bluff check when attempting to feint (see the [i] Player's Handbook [/i] page 64). [u] Fast Climb (Ex):[/u] By 5th level, the thief-acrobat is an expert at climbing. A successful Climb check allows her to move her full speed rather than half her speed in any situation that would normally require such a check. Fast climb counts as a miscellaneous full-round action. [u] Expert Tactician:[/u] At 6th level, a thief-acrobat gains the Expert Tactician feat for free if she does not already have it. [u] Special Ability:[/u] At 7th level, a thief-acrobat gains one of the Rogue special abilities as detailed on page 48 of the [i] Player's Handbook [/i] [u] Move Anywhere (Ex):[/u] By 8th level, a thief-acrobat can move normally even while balancing on a precarious surface or climbing. In either case, she moves her speed with each move-equivalent action and can even run if desired, as long as she does so in a straight line. [u] Fight Anywhere (Ex):[/u] By 10th level, the thief-acrobat can fight normally even while climbing or balancing on something. This means, for example, that a thief-acrobat could climb a few steps up a nearby wall to earn the attack bonus for higher ground while engaged in melee. She must, however, keep at least one hand free to climb. [/QUOTE]
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