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DC's PrC reworking thread
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<blockquote data-quote="Dragon Child" data-source="post: 916471" data-attributes="member: 12217"><p><strong>Spellsword!</strong></p><p></p><p>Spellsword. Augh. Spellsword is probally the worst PrC ever- the only thing it has over a core-class wizard/fighter build is that it has 13 more HP and a few more HP, while the other build is leaps and bounds ahead in spellcasting. Thats really, really lame. Spellsword was the PrC that inspired me to make this thread in the first place- so now its its turn.</p><p></p><p><u><strong>Spellsword</strong></u></p><p></p><p>A Spellsword is a warrior who combines the might of the sword with the power of magic. Versitile and powerful, spellswords have mastered the art of casting in armor and using thier swords as a part of a spell.</p><p></p><p><strong>Requirements</strong> </p><p>To become a spellsword, a character must flfill all the following criteria.</p><p><u>Base Attack Bonus:</u>+3 </p><p><u> Feats: </u> Still Spell, Weapon Focus or Weapon Finess</p><p><u>Weapon and Armor Proficiency:</u> Proficiency with all simple and martial weapons.</p><p><u>Spells:</u> Ability to cast arcane spells of 2nd level or higher.</p><p></p><p></p><p><strong> HD: </strong> d8</p><p><strong> BAB: </strong> 1/level (as Fighter)</p><p><strong> Saves: </strong> Good Fortitude and Will, bad Reflex</p><p><strong> Class Skills </strong></p><p>The spellsword's class skills (and the key ability for each skill) are Climb (Str), COncentration (Con), Knowledge (Int), Jump (Str), Listen (Wis), Profession (Wis), Scry (Int, exclusive skill), Spellcraft (Int), and Spot (Wis). See Chapter 4 of the <em> Player's Handbook </em> for skill descriptions.</p><p></p><p>Skill points at each level: 2+ int modifier.</p><p></p><p><strong> Class Features </strong></p><p></p><p>1st: Channel Spell, +1 caster level</p><p>2nd: Automatic Still Spell</p><p>3rd: +1 Caster level</p><p>4th: Bonus wizard feat, +1 caster level</p><p>5th: Bonus fighter feat, +1 caster level</p><p></p><p></p><p><u>Spells per Day:</u> At 1st, 3rd, 4th, and 5th level, a Spellsword gains a new spells per day (and spells known) as if she had also gained a level in a spellcasting class she belonged to before adding the prestige class. She does not, however, gain any other benefit a character of that class would have gained (improved chance of controlling or rebuking undead, metamagic or item creation feats, hit points beyond those she recives from the prestige class, and so on), except for an increase effective level of spellcasting. If a character had more than one spellcasting class before becoming a spellsword, she must decide to which class she adds the new level for purposes of detemining spells per day and caster level.</p><p></p><p><u>Channel Spell</u>: You can imbue your melee weapon with a targetted spell as a free action. Doing so does not count against your number of quickened spells per round. Only an arcane spell of 5th level or lower can be imbued in this way. When you hit with your weapon you may have that spell affect whatever creature or object you struck. Your weapon can only have one spell in it at a time, and the spell is lost one round after the weapon leaves your hands, or if you will it to be lost (a free action which can be taken at any time).</p><p></p><p><u>Automatic Still Spell:</u> Starting at 1st level, all of the Spellsword's spell cast af if they were modified by the Still Spell metamagic feat. This does not affect casting time, or spell level.</p><p></p><p><u>Bonus Wizard feat:</u> At 4th level, a spellsword may pick any metamagic or item creation feat as a bonus feat.</p><p></p><p><u>Bonus Fighter Feat:</u> At 5th level, a spellsword may pick any feat on the fighter's bonus feat list as a bonus feat. This includes Weapon Specilization.</p></blockquote><p></p>
[QUOTE="Dragon Child, post: 916471, member: 12217"] [b]Spellsword![/b] Spellsword. Augh. Spellsword is probally the worst PrC ever- the only thing it has over a core-class wizard/fighter build is that it has 13 more HP and a few more HP, while the other build is leaps and bounds ahead in spellcasting. Thats really, really lame. Spellsword was the PrC that inspired me to make this thread in the first place- so now its its turn. [U][B]Spellsword[/B][/U] A Spellsword is a warrior who combines the might of the sword with the power of magic. Versitile and powerful, spellswords have mastered the art of casting in armor and using thier swords as a part of a spell. [B]Requirements[/B] To become a spellsword, a character must flfill all the following criteria. [u]Base Attack Bonus:[/u]+3 [u] Feats: [/u] Still Spell, Weapon Focus or Weapon Finess [u]Weapon and Armor Proficiency:[/u] Proficiency with all simple and martial weapons. [u]Spells:[/u] Ability to cast arcane spells of 2nd level or higher. [b] HD: [/b] d8 [b] BAB: [/b] 1/level (as Fighter) [b] Saves: [/b] Good Fortitude and Will, bad Reflex [b] Class Skills [/b] The spellsword's class skills (and the key ability for each skill) are Climb (Str), COncentration (Con), Knowledge (Int), Jump (Str), Listen (Wis), Profession (Wis), Scry (Int, exclusive skill), Spellcraft (Int), and Spot (Wis). See Chapter 4 of the [i] Player's Handbook [/i] for skill descriptions. Skill points at each level: 2+ int modifier. [b] Class Features [/b] 1st: Channel Spell, +1 caster level 2nd: Automatic Still Spell 3rd: +1 Caster level 4th: Bonus wizard feat, +1 caster level 5th: Bonus fighter feat, +1 caster level [u]Spells per Day:[/u] At 1st, 3rd, 4th, and 5th level, a Spellsword gains a new spells per day (and spells known) as if she had also gained a level in a spellcasting class she belonged to before adding the prestige class. She does not, however, gain any other benefit a character of that class would have gained (improved chance of controlling or rebuking undead, metamagic or item creation feats, hit points beyond those she recives from the prestige class, and so on), except for an increase effective level of spellcasting. If a character had more than one spellcasting class before becoming a spellsword, she must decide to which class she adds the new level for purposes of detemining spells per day and caster level. [u]Channel Spell[/u]: You can imbue your melee weapon with a targetted spell as a free action. Doing so does not count against your number of quickened spells per round. Only an arcane spell of 5th level or lower can be imbued in this way. When you hit with your weapon you may have that spell affect whatever creature or object you struck. Your weapon can only have one spell in it at a time, and the spell is lost one round after the weapon leaves your hands, or if you will it to be lost (a free action which can be taken at any time). [u]Automatic Still Spell:[/u] Starting at 1st level, all of the Spellsword's spell cast af if they were modified by the Still Spell metamagic feat. This does not affect casting time, or spell level. [u]Bonus Wizard feat:[/u] At 4th level, a spellsword may pick any metamagic or item creation feat as a bonus feat. [u]Bonus Fighter Feat:[/u] At 5th level, a spellsword may pick any feat on the fighter's bonus feat list as a bonus feat. This includes Weapon Specilization. [/QUOTE]
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