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DC's PrC reworking thread
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<blockquote data-quote="Dragon Child" data-source="post: 918613" data-attributes="member: 12217"><p><strong>Contemplating Contemplative</strong></p><p></p><p>Contemplative, the "one level" PrC from DotF. Dipping into Contemplative to get that one prestige domain was just too good a deal, and the requirements were just too easy. The contemplative should be the perfect divine caster, with less melee might, and more magical strength... a divine wizard, so to speak. So lets see what we can do!</p><p></p><p></p><p></p><p><strong><u>Contemplative</u></strong></p><p>Contemplatives are the ultimate divine spellcasters, completely devoted to thier ideas or gods.</p><p><strong>Requirements</strong></p><p>To become a Contemplative, the character must fufill the following requirements.</p><p><u>Skills:</u> Knowledge (Religion) 10 ranks, Knowledge (The Planes) 8 ranks</p><p><u>Feats:</u> Sacred Spell, any other Metamagic, [Divine], or item creation feat</p><p><u>Spells:</u> Ability to cast 4th level divine spells</p><p><u>Languages:</u> Must be able to speak Celestial, Abyssal, Infernal, Aquan, Ignan, Terran, or Auran (depending on diety or philosophy- descision made by DM) </p><p><u>Special:</u> Muar have had direct and friendly contact with one's parton deity or a direct servant of that deity, or with an enlightened being emobdying the highest principles of an alignment or elemental (a solar or an elder elemental, for example).</p><p></p><p></p><p></p><p><strong> Hit Dice:</strong> d6</p><p><strong> Base Attack Bonus: </strong> 1/2 (as Wizard)</p><p><strong> Saves: </strong>Good Will, bad Reflex, bad Fortitude</p><p></p><p><strong> Class Skills </strong></p><p>The Contemplative's class skills (and the key ability for each skill) are Concentration (Con), Craft (Int), Diplomacy (Cha), Heal (Wis), Intimidate (Cha), Intuit DIrection (Wis), Knowledge (Religion) (int), Knowledge (The Planes) (int), Profession (Wis), Scry (Int, exclusive skill),Sense Motive (Wis), and Spellcraft (Int). See Chapter 4 of the [/i] Player's Handbook [/i] for skill descriptions.</p><p></p><p>Skill points at each level: 2+ int modifier.</p><p></p><p></p><p><strong> Class Features </strong></p><p></p><p><u> Weapon and Armor Proficiency: </u> Contemplatives are proficient with all simple weapons. They are not proficient with any armor or with shields, but sometimes carry these proficiencies from thier previous class.</p><p></p><p>1st: Divine Health, +1 Caster level</p><p>2nd: Slippery Mind, +1 Caster level</p><p>3rd: Instant Metamagic (Sacred Spell) 1/day, +1 Caster level</p><p>4th: Divine Body, +1 Caster level</p><p>5th: Prestige Domain, +1 Caster level</p><p>6th: Instant Metamagic (Sacred Spell) 2/day, +1 Caster level</p><p>7th: Eternal Body, +1 Caster level</p><p>8th: Improved Metamagic (Sacred Spell), +1 Caster level</p><p>9th: Instant Metamagic (Sacred Spell) 3/day, +1 Caster level</p><p>10th: Prestige Domain, +1 Caster level</p><p></p><p></p><p><u>Spells per Day:</u> At every level, a Contemplative gains a new spells per day (and spells known) as if she had also gained a level in a divine spellcasting class she belonged to before adding the prestige class. She does not, however, gain any other benefit a character of that class would have gained (improved chance of controlling or rebuking undead, metamagic or item creation feats, hit points beyond those she recives from the prestige class, and so on), except for an increase effective level of spellcasting. If a character had more than one divine spellcasting class before becoming a Contemplative, she must decide to which class she adds the new level for purposes of detemining spells per day and caster level.</p><p></p><p></p><p><u>Divine Health (Ex)</u>: A contemplative is immune to all diseases, including magical diseases such as mummy rot and lycanthropy. </p><p></p><p><u>Slippery Mind (Ex)</u>:At 2nd level, a contemplative gains the ability to shrug off magical effects that would otherwise control or compel her. If a contemplative with Slippery Mind is affected by an enchantment and fails her saving throw, one round later she can attempt her saving throw again. She only gets this one extra chance to succeed at her saving throw.</p><p></p><p><u>Instant Metamagic (Sacred Spell) (Su)</u>: Once per day at 3rd level, and an additonal time per day for every three levels after, a Contemplative can apply the Sacred Spell metamagic feat to a spell before preparing it ahead of time or increasing its casting time. This ability can not be used to make a spell higher level then you would normally be able to cast.</p><p></p><p><u>Divine Body (Su)</u>: At 4th level, a contemplative becomes immune to poisons of all kinds.</p><p></p><p><u>Prestige Domain (Ex)</u>: At 5th and 10th level a contemplative gains access to a prestige (or normal) domain of her choice. The character gains the granted power associated with the domain she chooses, and can select the spells in that domain as her daily domain spells.</p><p></p><p><u>Eternal Body (Ex)</u>: After achieving 7th level, a contemplative no longer suffers ability penalties for aging and cannot be magically aged. (Penalties she has already suffered remain in place.) Bonuses still accrue, and the coontemplative still dies of old age when her time is up.</p><p></p><p><u>Improved Metamagic (Sacred Spell) (Su)</u>: At 8th level, a Contemplative reduces the spell level cost of the Sacred Spell metamagic feat by 1. Thus, instead of taking up a spell slot two levels higher, it only takes a slot of one level higher.</p><p></p><p></p><p></p><p>There we go! I'm doing these as I get inspiration, but I also take requests.</p></blockquote><p></p>
[QUOTE="Dragon Child, post: 918613, member: 12217"] [b]Contemplating Contemplative[/b] Contemplative, the "one level" PrC from DotF. Dipping into Contemplative to get that one prestige domain was just too good a deal, and the requirements were just too easy. The contemplative should be the perfect divine caster, with less melee might, and more magical strength... a divine wizard, so to speak. So lets see what we can do! [b][u]Contemplative[/u][/b] Contemplatives are the ultimate divine spellcasters, completely devoted to thier ideas or gods. [b]Requirements[/b] To become a Contemplative, the character must fufill the following requirements. [u]Skills:[/u] Knowledge (Religion) 10 ranks, Knowledge (The Planes) 8 ranks [u]Feats:[/u] Sacred Spell, any other Metamagic, [Divine], or item creation feat [u]Spells:[/u] Ability to cast 4th level divine spells [u]Languages:[/u] Must be able to speak Celestial, Abyssal, Infernal, Aquan, Ignan, Terran, or Auran (depending on diety or philosophy- descision made by DM) [u]Special:[/u] Muar have had direct and friendly contact with one's parton deity or a direct servant of that deity, or with an enlightened being emobdying the highest principles of an alignment or elemental (a solar or an elder elemental, for example). [b] Hit Dice:[/b] d6 [b] Base Attack Bonus: [/b] 1/2 (as Wizard) [b] Saves: [/b]Good Will, bad Reflex, bad Fortitude [b] Class Skills [/b] The Contemplative's class skills (and the key ability for each skill) are Concentration (Con), Craft (Int), Diplomacy (Cha), Heal (Wis), Intimidate (Cha), Intuit DIrection (Wis), Knowledge (Religion) (int), Knowledge (The Planes) (int), Profession (Wis), Scry (Int, exclusive skill),Sense Motive (Wis), and Spellcraft (Int). See Chapter 4 of the [/i] Player's Handbook [/i] for skill descriptions. Skill points at each level: 2+ int modifier. [b] Class Features [/b] [u] Weapon and Armor Proficiency: [/u] Contemplatives are proficient with all simple weapons. They are not proficient with any armor or with shields, but sometimes carry these proficiencies from thier previous class. 1st: Divine Health, +1 Caster level 2nd: Slippery Mind, +1 Caster level 3rd: Instant Metamagic (Sacred Spell) 1/day, +1 Caster level 4th: Divine Body, +1 Caster level 5th: Prestige Domain, +1 Caster level 6th: Instant Metamagic (Sacred Spell) 2/day, +1 Caster level 7th: Eternal Body, +1 Caster level 8th: Improved Metamagic (Sacred Spell), +1 Caster level 9th: Instant Metamagic (Sacred Spell) 3/day, +1 Caster level 10th: Prestige Domain, +1 Caster level [u]Spells per Day:[/u] At every level, a Contemplative gains a new spells per day (and spells known) as if she had also gained a level in a divine spellcasting class she belonged to before adding the prestige class. She does not, however, gain any other benefit a character of that class would have gained (improved chance of controlling or rebuking undead, metamagic or item creation feats, hit points beyond those she recives from the prestige class, and so on), except for an increase effective level of spellcasting. If a character had more than one divine spellcasting class before becoming a Contemplative, she must decide to which class she adds the new level for purposes of detemining spells per day and caster level. [u]Divine Health (Ex)[/u]: A contemplative is immune to all diseases, including magical diseases such as mummy rot and lycanthropy. [u]Slippery Mind (Ex)[/u]:At 2nd level, a contemplative gains the ability to shrug off magical effects that would otherwise control or compel her. If a contemplative with Slippery Mind is affected by an enchantment and fails her saving throw, one round later she can attempt her saving throw again. She only gets this one extra chance to succeed at her saving throw. [u]Instant Metamagic (Sacred Spell) (Su)[/u]: Once per day at 3rd level, and an additonal time per day for every three levels after, a Contemplative can apply the Sacred Spell metamagic feat to a spell before preparing it ahead of time or increasing its casting time. This ability can not be used to make a spell higher level then you would normally be able to cast. [u]Divine Body (Su)[/u]: At 4th level, a contemplative becomes immune to poisons of all kinds. [u]Prestige Domain (Ex)[/u]: At 5th and 10th level a contemplative gains access to a prestige (or normal) domain of her choice. The character gains the granted power associated with the domain she chooses, and can select the spells in that domain as her daily domain spells. [u]Eternal Body (Ex)[/u]: After achieving 7th level, a contemplative no longer suffers ability penalties for aging and cannot be magically aged. (Penalties she has already suffered remain in place.) Bonuses still accrue, and the coontemplative still dies of old age when her time is up. [u]Improved Metamagic (Sacred Spell) (Su)[/u]: At 8th level, a Contemplative reduces the spell level cost of the Sacred Spell metamagic feat by 1. Thus, instead of taking up a spell slot two levels higher, it only takes a slot of one level higher. There we go! I'm doing these as I get inspiration, but I also take requests. [/QUOTE]
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