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DC's PrC reworking thread
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<blockquote data-quote="Dragon Child" data-source="post: 921151" data-attributes="member: 12217"><p><strong>Shadowdancer- hiding the suck</strong></p><p></p><p>I have a love/hate relation with the Shadowdancer. I love the flavor. I love the Shadow Jump. I very much hate everything else. The shadowdancer has rogue BAB, 6 sp/level, and d8 HP... and no sneak attack. The shadowdancer has no offensive abilities at all, and that sucks. What does it need? Either combat bonuses and better BAB, or sneak attack. A rogue PrC without sneak attack is a crime! As for its other abilities, the requirments are tough, Hide in Plain Sight is a minor ability at best, Evasion has probally already been acquired by the character, Shadow Illusion is also relatively minor, Summon Shadow is considerably worse then Leadership, Slippery Mind is weak for a class with bad will saves, but Shadow Jump is the one redeeming quality- this ability rocks. Its like dimension door, but can be spread out, letting you use it constantly every day all Nightcrawler-like. The shadowdancer would (and should, IMO) probally make the best stand-alone rogue. So, how to fix? Lets see what I can do.</p><p></p><p></p><p></p><p><strong><u>Shadow Dancer</u></strong></p><p>Shadow Dancers are rogues that can blend into the shadows, and may control shadows as they wish.</p><p><strong>Requirements</strong></p><p>To become a Shadow Dancer, the character must fufill the following requirements.</p><p><u>Skills:</u> Hide 10 ranks, Move Silently 10 ranks, Perform 5 ranks</p><p><u>Feats:</u> Blind-Fight, Shadow, Skill Focus (Hide or Move Silently)</p><p></p><p></p><p></p><p></p><p><strong> HD: </strong> d8</p><p><strong> BAB: </strong> 3/4th (as Rogue)</p><p><strong> Saves: </strong> Good Reflex, bad Fortitude and Will</p><p><strong> Class Skills </strong></p><p>The Shadow Dancer's class skills (and the key ability for each skill) are Balance (Dex), Bluff (Cha), Decipher Script (Int, exclusive skill), Diplomacy (Cha), Disguise (Cha), Escape Artist (Dex), Hide (Dex), Jump (Str), Listen (Wis), Move Silently (Dex), Perform (Cha), Pick Pocket (Dex), Profession (Wis), Search (Int), Spot (wis), Tumble (Dex), and Use Rope (Int). See Chapter 4 of the <em> Player's Handbook </em> for skill descriptions.</p><p></p><p>Skill points at each level: 6+ int modifier.</p><p></p><p><strong> Class Features </strong></p><p></p><p><u> Weapon and Armor Proficiency: </u> Shadowdancers are proficient with the club, crossbow (hand, light, or heavy), dagger (normal and punching), dart, mace, maorningstar, quarterstaff, rapier, sap, shortbow (normal and composite), and short sword. SHadowdancers are proficient with light armopr but not with shields. Not that armor check penalties for armor heavier than leather apply to the skills Balance, Climb, Escape Artist, Hide, Jump, Move Silently, Pick Pocket, and Tumble.</p><p></p><p>1st: Hide in Plain Sight</p><p>2nd: Darkvision, Uncanny Dodge (Dex bonus to AC)</p><p>3rd: Shadow Illusion 1/day, +1d6 Sneak Attack</p><p>4th: Shadow Jump (20 ft)</p><p>5th: Defensive Roll, Uncanny Dodge (Can't be Flanked)</p><p>6th: Shadow Jump (40 ft), Shadow Illusion 2/day, +2d6 Sneak Attack</p><p>7th: Shadow Companion</p><p>8th: Shadow Jump (80 ft)</p><p>9th: Shadow Illusion 3/day, +3d6 Sneak Attack</p><p>10th: Shadow Jump (180 ft),Uncanny Dodge (+1 vs traps)</p><p></p><p><u>Hide in Plain Sight (Su)</u>: Shadowdancers can use the Hide skill even while being observed. As long as they are within 10 feet of some sort of shadow, shadowdancers can hide themselves from view, in the open without anything to actually hide behind. They cannot, however, hide in their own shadows. Hide in Plain Sight is a supernatural ability.</p><p></p><p><u>Darkvision (Su)</u>: At 2nd level, a shadowdancer can see in the dark as athough she were permanently under the affect of a <em> darkvision </em> spell. If the shadowdancer already has darkvision, it is improved by 60 ft. This is a supernatural ability.</p><p></p><p><u>Uncanny Dodge (Ex)</u>: Starting at 2nd level, the shadowdancer gains the extraordinary ability to react to danger before her sense would normally allow her to even be aware of it. At 2nd level and above, she retains her Dexterity bonus ot AC(if any) regardless of being caught flat-footed or struck by an ivisible attacker. (She still loses any Dexterity bonus to AC if immobilized).</p><p> At 5th level, the shadowdancer can no longer be flanked, since she can react to opponents on opposite sides of her as easily as she can react to a single attacker. This defense denies rogue th ability to use flank attack to sneak attack the shadowdancer. The exception to this defense is that a rogue at least 4 levels higher than the shadowdancer can flank her (and thus sneak attack her).</p><p> At 10th level, the shadowdancer gains an intuitive sense that alerts her to danger from traps, giving her a +1 bonus to Reflex saves made to avoid traps.</p><p> If the shadowdancer has another class that grants the uncanny dodge ability, add together all the class levels of the classes that grant the ability and determine the character's uncanny dodge ability on that basis.</p><p></p><p><em><u>Shadow Illusion (Sp)</u></em>: When a shadowdancer reaches 3rd level, she can create visual illusions from surrounding shadows. This spell-like ability is identical to the arcane spell <em> silent image </em> and may be employed once per day per three class levels.</p><p></p><p><u>Sneak Attack</u>: The shadowdancer gains the sneak attack ability (see the Rogue section in Chapter 3 of the <em> Player's Handbook </em> at 3rd level if she does not already have it. She gains +1d6 damage with this attack initially, but this rises by +1d6 for every three levels of shadowdancer possesed. If she already has the sneak attack ability from a pervious class, the damage bonuses stack.</p><p></p><p><u>Shadow Jump (Sp)</u>: At 4th level, the shadowdancer gains the supernatural ability to travel between shadows as if by means of a <em> dimension door </em> spell. The limitation is that the magical transport must begin and end in an area with at least some shadow. The shadowdancer can jump up to a total of 20 feat each day in this way, although this may be a single jump of 20 feet or two jumps of 10 feet each. Every two levels thereafter, the distance a shadowdancer can jump each day doubles (40 feet at 6th level, 80 ft at 8th level, and 160 feet at 10th level). This amounht can be plit up among many jumps,. but each jump, no matter how small, counts as a 10-foot incriment. (For instance, a 6th level shadowdancer that jumps 32 feet cannot jump again until the next day).</p><p></p><p><u>Defensive Roll</u>: At 5th level, the shadowdancer gains the Defensive Roll ability as described in the <em> Player's Handbook </em> Chapter 3: Classes, page 48.</p><p></p><p><u>Shadow Companion</u>: At 7th level, a shadowdancer can summon one or more shadows, undead shades (see the <em> Monster Manual </em> for the shadow's statistics). Unlike a normal shadow, this shadow's alignment matches that of the shadowdancer. The summoned shadow cannot be turned, rebuked, or commanded by any third party. A shadowdancer gains a total of twice her character levels in HDs of shadows, spread as she sees fit, with no shadow having more HD then she has character levels, and a total of no more then five shadows under her command.</p></blockquote><p></p>
[QUOTE="Dragon Child, post: 921151, member: 12217"] [b]Shadowdancer- hiding the suck[/b] I have a love/hate relation with the Shadowdancer. I love the flavor. I love the Shadow Jump. I very much hate everything else. The shadowdancer has rogue BAB, 6 sp/level, and d8 HP... and no sneak attack. The shadowdancer has no offensive abilities at all, and that sucks. What does it need? Either combat bonuses and better BAB, or sneak attack. A rogue PrC without sneak attack is a crime! As for its other abilities, the requirments are tough, Hide in Plain Sight is a minor ability at best, Evasion has probally already been acquired by the character, Shadow Illusion is also relatively minor, Summon Shadow is considerably worse then Leadership, Slippery Mind is weak for a class with bad will saves, but Shadow Jump is the one redeeming quality- this ability rocks. Its like dimension door, but can be spread out, letting you use it constantly every day all Nightcrawler-like. The shadowdancer would (and should, IMO) probally make the best stand-alone rogue. So, how to fix? Lets see what I can do. [b][u]Shadow Dancer[/u][/b] Shadow Dancers are rogues that can blend into the shadows, and may control shadows as they wish. [b]Requirements[/b] To become a Shadow Dancer, the character must fufill the following requirements. [u]Skills:[/u] Hide 10 ranks, Move Silently 10 ranks, Perform 5 ranks [u]Feats:[/u] Blind-Fight, Shadow, Skill Focus (Hide or Move Silently) [b] HD: [/b] d8 [b] BAB: [/b] 3/4th (as Rogue) [b] Saves: [/b] Good Reflex, bad Fortitude and Will [b] Class Skills [/b] The Shadow Dancer's class skills (and the key ability for each skill) are Balance (Dex), Bluff (Cha), Decipher Script (Int, exclusive skill), Diplomacy (Cha), Disguise (Cha), Escape Artist (Dex), Hide (Dex), Jump (Str), Listen (Wis), Move Silently (Dex), Perform (Cha), Pick Pocket (Dex), Profession (Wis), Search (Int), Spot (wis), Tumble (Dex), and Use Rope (Int). See Chapter 4 of the [i] Player's Handbook [/i] for skill descriptions. Skill points at each level: 6+ int modifier. [b] Class Features [/b] [u] Weapon and Armor Proficiency: [/u] Shadowdancers are proficient with the club, crossbow (hand, light, or heavy), dagger (normal and punching), dart, mace, maorningstar, quarterstaff, rapier, sap, shortbow (normal and composite), and short sword. SHadowdancers are proficient with light armopr but not with shields. Not that armor check penalties for armor heavier than leather apply to the skills Balance, Climb, Escape Artist, Hide, Jump, Move Silently, Pick Pocket, and Tumble. 1st: Hide in Plain Sight 2nd: Darkvision, Uncanny Dodge (Dex bonus to AC) 3rd: Shadow Illusion 1/day, +1d6 Sneak Attack 4th: Shadow Jump (20 ft) 5th: Defensive Roll, Uncanny Dodge (Can't be Flanked) 6th: Shadow Jump (40 ft), Shadow Illusion 2/day, +2d6 Sneak Attack 7th: Shadow Companion 8th: Shadow Jump (80 ft) 9th: Shadow Illusion 3/day, +3d6 Sneak Attack 10th: Shadow Jump (180 ft),Uncanny Dodge (+1 vs traps) [u]Hide in Plain Sight (Su)[/u]: Shadowdancers can use the Hide skill even while being observed. As long as they are within 10 feet of some sort of shadow, shadowdancers can hide themselves from view, in the open without anything to actually hide behind. They cannot, however, hide in their own shadows. Hide in Plain Sight is a supernatural ability. [u]Darkvision (Su)[/u]: At 2nd level, a shadowdancer can see in the dark as athough she were permanently under the affect of a [i] darkvision [/i] spell. If the shadowdancer already has darkvision, it is improved by 60 ft. This is a supernatural ability. [u]Uncanny Dodge (Ex)[/u]: Starting at 2nd level, the shadowdancer gains the extraordinary ability to react to danger before her sense would normally allow her to even be aware of it. At 2nd level and above, she retains her Dexterity bonus ot AC(if any) regardless of being caught flat-footed or struck by an ivisible attacker. (She still loses any Dexterity bonus to AC if immobilized). At 5th level, the shadowdancer can no longer be flanked, since she can react to opponents on opposite sides of her as easily as she can react to a single attacker. This defense denies rogue th ability to use flank attack to sneak attack the shadowdancer. The exception to this defense is that a rogue at least 4 levels higher than the shadowdancer can flank her (and thus sneak attack her). At 10th level, the shadowdancer gains an intuitive sense that alerts her to danger from traps, giving her a +1 bonus to Reflex saves made to avoid traps. If the shadowdancer has another class that grants the uncanny dodge ability, add together all the class levels of the classes that grant the ability and determine the character's uncanny dodge ability on that basis. [i][u]Shadow Illusion (Sp)[/u][/i]: When a shadowdancer reaches 3rd level, she can create visual illusions from surrounding shadows. This spell-like ability is identical to the arcane spell [i] silent image [/i] and may be employed once per day per three class levels. [u]Sneak Attack[/u]: The shadowdancer gains the sneak attack ability (see the Rogue section in Chapter 3 of the [i] Player's Handbook [/i] at 3rd level if she does not already have it. She gains +1d6 damage with this attack initially, but this rises by +1d6 for every three levels of shadowdancer possesed. If she already has the sneak attack ability from a pervious class, the damage bonuses stack. [u]Shadow Jump (Sp)[/u]: At 4th level, the shadowdancer gains the supernatural ability to travel between shadows as if by means of a [i] dimension door [/i] spell. The limitation is that the magical transport must begin and end in an area with at least some shadow. The shadowdancer can jump up to a total of 20 feat each day in this way, although this may be a single jump of 20 feet or two jumps of 10 feet each. Every two levels thereafter, the distance a shadowdancer can jump each day doubles (40 feet at 6th level, 80 ft at 8th level, and 160 feet at 10th level). This amounht can be plit up among many jumps,. but each jump, no matter how small, counts as a 10-foot incriment. (For instance, a 6th level shadowdancer that jumps 32 feet cannot jump again until the next day). [u]Defensive Roll[/u]: At 5th level, the shadowdancer gains the Defensive Roll ability as described in the [i] Player's Handbook [/i] Chapter 3: Classes, page 48. [u]Shadow Companion[/u]: At 7th level, a shadowdancer can summon one or more shadows, undead shades (see the [i] Monster Manual [/i] for the shadow's statistics). Unlike a normal shadow, this shadow's alignment matches that of the shadowdancer. The summoned shadow cannot be turned, rebuked, or commanded by any third party. A shadowdancer gains a total of twice her character levels in HDs of shadows, spread as she sees fit, with no shadow having more HD then she has character levels, and a total of no more then five shadows under her command. [/QUOTE]
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