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DC's PrC reworking thread
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<blockquote data-quote="Dragon Child" data-source="post: 921389" data-attributes="member: 12217"><p>What is it with the spellcasting mulitclass PrCs? They all suck!Why anyone, and I mean ANYONE would play a Arcane Archer is beyond me. Its best ability, Enchant arrows, is WORSE then Greater Magic Weapon which the party wizard/cleric is probally casting anyway. Theres very little "arcane" to it, getting no spellcasting. I mean, if you want to play a spellcating archer, cleric is the way to go. But, the idea is very, very cool. Just not the implimentation. For starters, actually giving it some spelcasting would be nice, Enchant Arrow needs to be dropped, or given a boost. Imbue arrow needs some spells to actually put into it, seeker and phase arrow need more uses to actually be worth it, and Arrow of Death needs a better DC and more uses, or to be dropped- DC 20 just isn't worth much at level 17. Now, time to fix...</p><p></p><p></p><p></p><p></p><p><strong><u>Arcane Archer</u></strong></p><p>Arcane Archers are specially trained elven archers that combine magic and archery.</p><p><strong>Requirements</strong></p><p>To become a Arcane Archer, the character must fufill the following requirements.</p><p><u>Base Attack Bonus</u>:+5</p><p><u>Race</u>: Elf or half-elf</p><p><u>Skills</u>: Spellcraft 3 ranks, Knowledge (Arcana) 5 ranks</p><p><u>Feats</u>: Weapon Focus (any bow other than a crossbow), Point Blank Shot, Precise Shot</p><p><u>Spellcasting</u>: Ability to cast arcane spells.</p><p></p><p><strong> HD: </strong> d8</p><p><strong> BAB: </strong> 1/HD (as fighter)</p><p><strong> Saves: </strong> Good fortitude, bad reflex, bad will</p><p><strong> Class Skills </strong></p><p>The Arcane Archer's class skills (and the key ability for each skill) are Craft (Int), Hide (Dex), Intuit Direction (Wis), Listen (Wis), Move SIlently (Dex), Ride (Dex), Spot (Wis), Use Rope (Dex), and Wilderness Lore (Wis) See Chapter 4 of the <em> Player's Handbook </em> for skill descriptions.</p><p></p><p>Skill poinst at Each Level 2+ int modifier</p><p></p><p><strong> Class Features </strong></p><p></p><p><u> Weapon and Armor Proficiency: </u> An Arcane Archer is proficient with all simple and martial weapons, light armor, medium armor, and shields. Note that armor check penalties for armor heavier than leather apply to the skills Balance, Climb, Escape Artist, Hide, Jump, Move Silently, Pick Pocket, and Tumble.</p><p></p><p>1st: <em> Imbue Arrow </em>, +1 spellcaster level</p><p>2nd: <em> Seeker Arrow </em> 1/day</p><p>3rd: Enchant Arrow +1, +1 spellcaster level</p><p>4th: <em> Seeker Arrow </em> 2/day</p><p>5th: <em> Hail of Arrows </em> 1/day</p><p>6th: Enchant Arrow +2, <em> Seeker Arrow </em> 3/day</p><p>7th: +1 Spellcaster level</p><p>8th: <em> Seeker Arrow </em> 4/day</p><p>9th: Enchant Arrow +3, +1 spellcaster level</p><p>10th:<em> Seeker Arrow </em> 5/day, <em> Hail of Arrows </em> 2/day</p><p></p><p><u>Spells per Day:</u> At 1st, 3rd, 7th, and 9th level an arcane archer gains a new spells per day (and spells known) as if she had also gained a level in a spellcasting class she belonged to before adding the prestige class. She does not, however, gain any other benefit a character of that class would have gained (improved chance of controlling or rebuking undead, metamagic or item creation feats, hit points beyond those she recives from the prestige class, and so on), except for an increase effective level of spellcasting. If a character had more than one spellcasting class before becoming an arcane archer, she must decide to which class she adds the new level for purposes of detemining spells per day and caster level.</p><p></p><p></p><p><em><u>Imbue Arrow (Sp)</u></em>: An arcane archer gains the spell-like ability of allowing her to place an area spell upon an arrow. When the arrow is fired, the spell's area is centtereed upon where the arrow lands, even if the spell could normally be centered only on the caster. This ability allows the archer to use the bow's ranger rather than the spell'srange. It takes a standard action to cast the spell and fire the arrow. The arrow must be fired in the round the spell was is cast, or the spell is wasted.</p><p></p><p><u>Enchant Arrow (Su)</u>: At 3rd level, every arrow an arcane archer nocks and lets fly becomes enchanted, gaining an additional +1 enhancment bonuses. Unmlike magic weapon enchanted by normal means, the arcane archer need not spend experience points or money to accomplish this task. However, an arcane archer's magic arrows only function for her. For every three levels of arcane aracher the character advances past 3rd level in the prestige class, the magic arrows she creates gain +1 greater potency (+1 at 3rd level, +2 at 6th level, +3 at 9th level). This ability stacks with the normal enhancement on magical arrows.</p><p></p><p><em><u>Seeker Arrow (Sp)</u></em>: Starting at 2nd level, the arcane archer can launch a arrow oncer per day per two arcane archer class levels at a target known to her within range, and the arrow travel to the target even around corners. Only an unavoidable obstacle or the end of the arrow's range prevents the arrow's flight. For example, if the target is within a windowless charmber with the door closed, the arrow cannot enter. This ability negates cover and concealment modifiers, but otherwise the atack is rolled normally. Thi sis a spell-like ability (shotting the arrow is part of the action.)</p><p></p><p><em><u>Hail of Arrows (Sp)</u></em>: In lieu of her regular attacks, oncer per day per five arcane archer levels the 5th level arcane archer can fire an arrow at each and every target within range, to a maxiumum of one target for every arcane archer level she has earned. Each attack uses the archer's primary attack bonus, and each enemy may only be targeted by a single arrow. This is a spell-like ability.</p><p></p><p></p><p></p><p></p><p>Feedback is greatly appreciated. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /></p></blockquote><p></p>
[QUOTE="Dragon Child, post: 921389, member: 12217"] What is it with the spellcasting mulitclass PrCs? They all suck!Why anyone, and I mean ANYONE would play a Arcane Archer is beyond me. Its best ability, Enchant arrows, is WORSE then Greater Magic Weapon which the party wizard/cleric is probally casting anyway. Theres very little "arcane" to it, getting no spellcasting. I mean, if you want to play a spellcating archer, cleric is the way to go. But, the idea is very, very cool. Just not the implimentation. For starters, actually giving it some spelcasting would be nice, Enchant Arrow needs to be dropped, or given a boost. Imbue arrow needs some spells to actually put into it, seeker and phase arrow need more uses to actually be worth it, and Arrow of Death needs a better DC and more uses, or to be dropped- DC 20 just isn't worth much at level 17. Now, time to fix... [b][u]Arcane Archer[/u][/b] Arcane Archers are specially trained elven archers that combine magic and archery. [b]Requirements[/b] To become a Arcane Archer, the character must fufill the following requirements. [u]Base Attack Bonus[/u]:+5 [u]Race[/u]: Elf or half-elf [u]Skills[/u]: Spellcraft 3 ranks, Knowledge (Arcana) 5 ranks [u]Feats[/u]: Weapon Focus (any bow other than a crossbow), Point Blank Shot, Precise Shot [u]Spellcasting[/u]: Ability to cast arcane spells. [b] HD: [/b] d8 [b] BAB: [/b] 1/HD (as fighter) [b] Saves: [/b] Good fortitude, bad reflex, bad will [b] Class Skills [/b] The Arcane Archer's class skills (and the key ability for each skill) are Craft (Int), Hide (Dex), Intuit Direction (Wis), Listen (Wis), Move SIlently (Dex), Ride (Dex), Spot (Wis), Use Rope (Dex), and Wilderness Lore (Wis) See Chapter 4 of the [i] Player's Handbook [/i] for skill descriptions. Skill poinst at Each Level 2+ int modifier [b] Class Features [/b] [u] Weapon and Armor Proficiency: [/u] An Arcane Archer is proficient with all simple and martial weapons, light armor, medium armor, and shields. Note that armor check penalties for armor heavier than leather apply to the skills Balance, Climb, Escape Artist, Hide, Jump, Move Silently, Pick Pocket, and Tumble. 1st: [i] Imbue Arrow [/i], +1 spellcaster level 2nd: [i] Seeker Arrow [/i] 1/day 3rd: Enchant Arrow +1, +1 spellcaster level 4th: [i] Seeker Arrow [/i] 2/day 5th: [i] Hail of Arrows [/i] 1/day 6th: Enchant Arrow +2, [i] Seeker Arrow [/i] 3/day 7th: +1 Spellcaster level 8th: [i] Seeker Arrow [/i] 4/day 9th: Enchant Arrow +3, +1 spellcaster level 10th:[i] Seeker Arrow [/i] 5/day, [i] Hail of Arrows [/i] 2/day [u]Spells per Day:[/u] At 1st, 3rd, 7th, and 9th level an arcane archer gains a new spells per day (and spells known) as if she had also gained a level in a spellcasting class she belonged to before adding the prestige class. She does not, however, gain any other benefit a character of that class would have gained (improved chance of controlling or rebuking undead, metamagic or item creation feats, hit points beyond those she recives from the prestige class, and so on), except for an increase effective level of spellcasting. If a character had more than one spellcasting class before becoming an arcane archer, she must decide to which class she adds the new level for purposes of detemining spells per day and caster level. [i][u]Imbue Arrow (Sp)[/u][/i]: An arcane archer gains the spell-like ability of allowing her to place an area spell upon an arrow. When the arrow is fired, the spell's area is centtereed upon where the arrow lands, even if the spell could normally be centered only on the caster. This ability allows the archer to use the bow's ranger rather than the spell'srange. It takes a standard action to cast the spell and fire the arrow. The arrow must be fired in the round the spell was is cast, or the spell is wasted. [u]Enchant Arrow (Su)[/u]: At 3rd level, every arrow an arcane archer nocks and lets fly becomes enchanted, gaining an additional +1 enhancment bonuses. Unmlike magic weapon enchanted by normal means, the arcane archer need not spend experience points or money to accomplish this task. However, an arcane archer's magic arrows only function for her. For every three levels of arcane aracher the character advances past 3rd level in the prestige class, the magic arrows she creates gain +1 greater potency (+1 at 3rd level, +2 at 6th level, +3 at 9th level). This ability stacks with the normal enhancement on magical arrows. [i][u]Seeker Arrow (Sp)[/u][/i]: Starting at 2nd level, the arcane archer can launch a arrow oncer per day per two arcane archer class levels at a target known to her within range, and the arrow travel to the target even around corners. Only an unavoidable obstacle or the end of the arrow's range prevents the arrow's flight. For example, if the target is within a windowless charmber with the door closed, the arrow cannot enter. This ability negates cover and concealment modifiers, but otherwise the atack is rolled normally. Thi sis a spell-like ability (shotting the arrow is part of the action.) [i][u]Hail of Arrows (Sp)[/u][/i]: In lieu of her regular attacks, oncer per day per five arcane archer levels the 5th level arcane archer can fire an arrow at each and every target within range, to a maxiumum of one target for every arcane archer level she has earned. Each attack uses the archer's primary attack bonus, and each enemy may only be targeted by a single arrow. This is a spell-like ability. Feedback is greatly appreciated. :D [/QUOTE]
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