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DC's PrC reworking thread
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<blockquote data-quote="Dragon Child" data-source="post: 928175" data-attributes="member: 12217"><p><strong>Gnomeartificerthatdoesn'ttalklikeitsfromdl</strong></p><p></p><p>Thanks. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /> I'll see if I can get a MS Works up later, and maybe a PDF sometime in the future (I have no idea how to make one...).</p><p></p><p></p><p></p><p>Gnome artificer, a spellcasting PrC that gains NO spellcasting levels over 10 levels. I don't even know where to begin here. Its like a wizard with Craft Wand, but ten times worse. Craft Wondrous Item can do better then this. And I love Tinker Gnomes! This PrC is a crime, and I'm gonna fix it!</p><p></p><p><strong><u> Gnome Artificer</u></strong></p><p>Gnome Artificers are gnomes that dabble in technology and magic to create powerful devices that combine the features of both.</p><p></p><p><strong>Requirements</strong></p><p>To become a gnome artificer, a character must fulfill all the following requirements.</p><p><u>Race</u>: Gnome (or human from Lantan region)</p><p><u>Skills:</u> Alchemy 3 ranks, Craft (armorsmithing, blacksmithing, gemcutting, locksmithing, metalworking, trapmaking, or weaponmaking) 8 ranks, Craft (any other two from the previous list) 4 ranks, Disable Device 2 ranks, Knowledge (Architecture and engineering) 4 ranks, Profession (apothecary, engineer, or siege engineer) 3 ranks.</p><p><u>Feats:</u> Any item creation feat, Skill Focus (any of the above Craft skills)</p><p><u>Spellcasting:</u> Ability to cast 1st level arcane spells</p><p></p><p></p><p><strong> Hit Dice:</strong> d6</p><p><strong> Base Attack Bonus: </strong> 1/2 (as Wizard)</p><p><strong> Saves: </strong> Good Reflex, bad Will, bad Fortitude</p><p></p><p><strong> Class Skills </strong></p><p>The gnome artificer’s class skills (and the key ability for each skill) are Alchemy (Int), Appraise (Wis), COncentration (Con), Craft (Int), Disable Device (Int), Knowledge (Int), Listen (Wis), Profession (Wis), Search (Int), and Use Rope (Dex). See Chapter 4 of the <em> Player's Handbook </em> for skill descriptions.</p><p></p><p>Skill points at each level: 4+ int modifier.</p><p></p><p></p><p></p><p><strong> Class Features </strong></p><p></p><p><u> Weapon and Armor Proficiency: </u> Gnome artificers are proficient with all simple weapons, light armor, medium armor, and shields. Armor check penalties for armor heavier than leather apply to the skills Balance, Climb, Escape Artist, Hide, Jump, Move Silently, Pick Pocket, and Tumble.</p><p></p><p>1st: Craft Device </p><p>2nd: Extra Device Power, +1 Caster level</p><p>3rd: Extra Device Power, +1 Caster level</p><p>4th: Extra Device Power, +1 Caster level</p><p>5th: Magical Artisan (Craft Device)</p><p>6th: Extra Device Power, +1 Caster level</p><p>7th: Extra Device Power, +1 Caster level</p><p>8th: Speed Crafting, Full Technology, +1 Caster level</p><p>9th: Extra Device Power, +1 Caster level</p><p>10th:Extra Device Power, +1 Caster level</p><p></p><p></p><p><u> Spells per Day </u>: At 2nd, 3rd, 4th, 6th, 7th, 9th, and 10th level, a Gnome Artificer gains a new spells per day (and spells known) as if she had also gained a level in a spellcasting class she belonged to before adding the prestige class. She does not, however, gain any other benefit a character of that class would have gained (improved chance of controlling or rebuking undead, metamagic or item creation feats, hit points beyond those she receives from the prestige class, and so on), except for an increase effective level of spellcasting. If a character had more than one spellcasting class before becoming a Gnome Artificer, she must decide to which class she adds the new level for purposes of determining spells per day and caster level.</p><p></p><p><u> Craft Device </u>: A gnome artificer can make device that are a combination of technology and magic. This works like the Craft Staff feat, except that they are not staffs- they are technological tools, that may be used by anyone (even if the spell is not on their spell list), the use the gnome artificer's own int (or cha, if sorcerer) for save DCs, and they take up one magic item slot ("hand" is considered a slot). The gnome artificer may put any spells he knows (as well as spells gained by Extra Device Power) into the Devices.</p><p></p><p><u> Extra Device Power </u>: At 2nd, 3rd, 4th, 6th, 7th, 8th, 9th, and 10th level a Gnome Artificer gains an extra spell know he may only put into a device. This power may be chosen from any spell list (the cleric, bard, druid, paladin, and ranger ones included), as long as it is not of a level higher then the Gnome Artificer can cast. The gnome artificer can not actually cast the spell- he is merely allowed to put it into his devices.</p><p></p><p><u> Magical Artisan (Craft Device) </u>: At 5th level, a gnome artificer gains the feat Magical Artisan for free, and it is applied to his Craft Device. When determining the cost in XP and raw materials for crafting his devices, he multiplies the base price by 75%.</p><p></p><p><u> Speed Crafting </u>: At 8th level, the time it takes for a gnome artificer to craft his devices is halved.</p><p></p><p><u> Full Technology </u>: At 8th level, any device that the gnome artificer makes using a spell with a level equal to or less then half his class level is made entirely of technology- and thus is not magical. This prevents the device from being dispelled, negated in an antimagic field, and other similar effects.</p><p></p><p></p><p></p><p>And I'd like to take a moment to plug my favorite magic item creation system vartiant. I didn't make it, but its still really good.</p><p></p><p><a href="http://www.ucalgary.ca/~ammaster/d_n_d/modest_proposal.html" target="_blank"><<< You can find it here. >>></a></p></blockquote><p></p>
[QUOTE="Dragon Child, post: 928175, member: 12217"] [b]Gnomeartificerthatdoesn'ttalklikeitsfromdl[/b] Thanks. :D I'll see if I can get a MS Works up later, and maybe a PDF sometime in the future (I have no idea how to make one...). Gnome artificer, a spellcasting PrC that gains NO spellcasting levels over 10 levels. I don't even know where to begin here. Its like a wizard with Craft Wand, but ten times worse. Craft Wondrous Item can do better then this. And I love Tinker Gnomes! This PrC is a crime, and I'm gonna fix it! [b][u] Gnome Artificer[/u][/b] Gnome Artificers are gnomes that dabble in technology and magic to create powerful devices that combine the features of both. [b]Requirements[/b] To become a gnome artificer, a character must fulfill all the following requirements. [u]Race[/u]: Gnome (or human from Lantan region) [u]Skills:[/u] Alchemy 3 ranks, Craft (armorsmithing, blacksmithing, gemcutting, locksmithing, metalworking, trapmaking, or weaponmaking) 8 ranks, Craft (any other two from the previous list) 4 ranks, Disable Device 2 ranks, Knowledge (Architecture and engineering) 4 ranks, Profession (apothecary, engineer, or siege engineer) 3 ranks. [u]Feats:[/u] Any item creation feat, Skill Focus (any of the above Craft skills) [u]Spellcasting:[/u] Ability to cast 1st level arcane spells [b] Hit Dice:[/b] d6 [b] Base Attack Bonus: [/b] 1/2 (as Wizard) [b] Saves: [/b] Good Reflex, bad Will, bad Fortitude [b] Class Skills [/b] The gnome artificer’s class skills (and the key ability for each skill) are Alchemy (Int), Appraise (Wis), COncentration (Con), Craft (Int), Disable Device (Int), Knowledge (Int), Listen (Wis), Profession (Wis), Search (Int), and Use Rope (Dex). See Chapter 4 of the [i] Player's Handbook [/i] for skill descriptions. Skill points at each level: 4+ int modifier. [b] Class Features [/b] [u] Weapon and Armor Proficiency: [/u] Gnome artificers are proficient with all simple weapons, light armor, medium armor, and shields. Armor check penalties for armor heavier than leather apply to the skills Balance, Climb, Escape Artist, Hide, Jump, Move Silently, Pick Pocket, and Tumble. 1st: Craft Device 2nd: Extra Device Power, +1 Caster level 3rd: Extra Device Power, +1 Caster level 4th: Extra Device Power, +1 Caster level 5th: Magical Artisan (Craft Device) 6th: Extra Device Power, +1 Caster level 7th: Extra Device Power, +1 Caster level 8th: Speed Crafting, Full Technology, +1 Caster level 9th: Extra Device Power, +1 Caster level 10th:Extra Device Power, +1 Caster level [u] Spells per Day [/u]: At 2nd, 3rd, 4th, 6th, 7th, 9th, and 10th level, a Gnome Artificer gains a new spells per day (and spells known) as if she had also gained a level in a spellcasting class she belonged to before adding the prestige class. She does not, however, gain any other benefit a character of that class would have gained (improved chance of controlling or rebuking undead, metamagic or item creation feats, hit points beyond those she receives from the prestige class, and so on), except for an increase effective level of spellcasting. If a character had more than one spellcasting class before becoming a Gnome Artificer, she must decide to which class she adds the new level for purposes of determining spells per day and caster level. [u] Craft Device [/u]: A gnome artificer can make device that are a combination of technology and magic. This works like the Craft Staff feat, except that they are not staffs- they are technological tools, that may be used by anyone (even if the spell is not on their spell list), the use the gnome artificer's own int (or cha, if sorcerer) for save DCs, and they take up one magic item slot ("hand" is considered a slot). The gnome artificer may put any spells he knows (as well as spells gained by Extra Device Power) into the Devices. [u] Extra Device Power [/u]: At 2nd, 3rd, 4th, 6th, 7th, 8th, 9th, and 10th level a Gnome Artificer gains an extra spell know he may only put into a device. This power may be chosen from any spell list (the cleric, bard, druid, paladin, and ranger ones included), as long as it is not of a level higher then the Gnome Artificer can cast. The gnome artificer can not actually cast the spell- he is merely allowed to put it into his devices. [u] Magical Artisan (Craft Device) [/u]: At 5th level, a gnome artificer gains the feat Magical Artisan for free, and it is applied to his Craft Device. When determining the cost in XP and raw materials for crafting his devices, he multiplies the base price by 75%. [u] Speed Crafting [/u]: At 8th level, the time it takes for a gnome artificer to craft his devices is halved. [u] Full Technology [/u]: At 8th level, any device that the gnome artificer makes using a spell with a level equal to or less then half his class level is made entirely of technology- and thus is not magical. This prevents the device from being dispelled, negated in an antimagic field, and other similar effects. And I'd like to take a moment to plug my favorite magic item creation system vartiant. I didn't make it, but its still really good. [URL=http://www.ucalgary.ca/~ammaster/d_n_d/modest_proposal.html]<<< You can find it here. >>>[/URL] [/QUOTE]
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