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DC's PrC reworking thread
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<blockquote data-quote="argo" data-source="post: 928557" data-attributes="member: 5752"><p>Wow, I am _very_ impressed. You really know how to make some prestige classes there buddy. And since you asked, allow me to offer some feedback. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> </p><p></p><p></p><p><strong><u>Thief-Acrobat</u></strong></p><p>Much improved over the print version. But where that was too weak this one is slightly over powered. The big problem is the sneak attack; by giving the full progression what does a rogue loose out on by going Thief-Acrobat? 20 skill points, Uncanny Dodge v. traps (they already have the best UC, Dex bonus to AC) and 3 special abilities. And the Acrobatics ability <em>more</em> than makes up for the 20 skill points.</p><p></p><p>So I would recommend only giving sneak attack 3 times (3rd, 6th, and 9th). After all, the Thief-Acrobat is supposed to be the ultimate second-story man, why should he be as combat-effective as a straight rogue? I would also consider droping the special ability at 7th and maybe the free Expert tactician. Though that might under-balance it again.</p><p></p><p><strong><u>Spellsword</u></strong></p><p>Not only did you fix the print version you did it in only 5 levels! Good job. I only have two suggestions. First, keep the requirement of BAB +3 but make the arcane casting requirement "Ability to cast arcane spells of 2nd level or higher." That means that you have to be at least a Ftr 2/Wiz 3 or Ftr 1/Sorc 4 instead of a Ftr 3/Wiz 1 to get in. Second, I would put some limit on Channel Spell. Maybe 3 times per day or once per day per Spellsword level. But some limit should be there because the possibility of taking a full attack action and casting an attack spell every round <em>all day long</em> just seems to me to be too much (espically if you are building on the Sorc)</p><p></p><p><strong><u>Blood Magus</u></strong></p><p>Hmm. 9 levels of casting? Hard to tell without playtesting but that <em>might</em> be a bit much when combined with his class abilities. Espically since Blood Component makes up for most of the worst effects of loosing out on caster levels. I would maybe consider only giving him 8 levels of casting but not less than that. </p><p></p><p><strong><u>Contemplative</u></strong></p><p>The original was broken, this most definitely is not. Maybe you might consider a d4 hit die, espically since you are going for a "divine wizard" but I dont think that that change is a gamebreaker.</p><p></p><p><strong><u>Shadowdancer</u></strong></p><p>Nods </p><p></p><p><strong><u>Arcane Archer</u></strong></p><p>Perfection is a beautiful thing.</p><p></p><p><strong><u>Acolyte of the Skin</u></strong></p><p>Hmm. Maybe "Glare of the Pit" should deal 1d6 per level of damage and/or allow a reflex save for half. 1d8 per level with no save is prety impressive. Otherwise, good job.</p><p></p><p><strong><u>Gnome Artificer</u></strong></p><p>I'm not too fond of tinker gnomes but I LOVE this prc. Great job.</p><p></p><p></p><p></p><p>All in all some great work. Consider all of these yoinked <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":p" title="Stick out tongue :p" data-smilie="7"data-shortname=":p" /> and keep it up. I'd love to see more.</p></blockquote><p></p>
[QUOTE="argo, post: 928557, member: 5752"] Wow, I am _very_ impressed. You really know how to make some prestige classes there buddy. And since you asked, allow me to offer some feedback. :) [B][U]Thief-Acrobat[/U][/B] Much improved over the print version. But where that was too weak this one is slightly over powered. The big problem is the sneak attack; by giving the full progression what does a rogue loose out on by going Thief-Acrobat? 20 skill points, Uncanny Dodge v. traps (they already have the best UC, Dex bonus to AC) and 3 special abilities. And the Acrobatics ability [I]more[/I] than makes up for the 20 skill points. So I would recommend only giving sneak attack 3 times (3rd, 6th, and 9th). After all, the Thief-Acrobat is supposed to be the ultimate second-story man, why should he be as combat-effective as a straight rogue? I would also consider droping the special ability at 7th and maybe the free Expert tactician. Though that might under-balance it again. [B][U]Spellsword[/U][/B] Not only did you fix the print version you did it in only 5 levels! Good job. I only have two suggestions. First, keep the requirement of BAB +3 but make the arcane casting requirement "Ability to cast arcane spells of 2nd level or higher." That means that you have to be at least a Ftr 2/Wiz 3 or Ftr 1/Sorc 4 instead of a Ftr 3/Wiz 1 to get in. Second, I would put some limit on Channel Spell. Maybe 3 times per day or once per day per Spellsword level. But some limit should be there because the possibility of taking a full attack action and casting an attack spell every round [I]all day long[/I] just seems to me to be too much (espically if you are building on the Sorc) [B][U]Blood Magus[/U][/B] Hmm. 9 levels of casting? Hard to tell without playtesting but that [I]might[/I] be a bit much when combined with his class abilities. Espically since Blood Component makes up for most of the worst effects of loosing out on caster levels. I would maybe consider only giving him 8 levels of casting but not less than that. [B][U]Contemplative[/U][/B] The original was broken, this most definitely is not. Maybe you might consider a d4 hit die, espically since you are going for a "divine wizard" but I dont think that that change is a gamebreaker. [B][U]Shadowdancer[/U][/B] Nods [B][U]Arcane Archer[/U][/B] Perfection is a beautiful thing. [B][U]Acolyte of the Skin[/U][/B] Hmm. Maybe "Glare of the Pit" should deal 1d6 per level of damage and/or allow a reflex save for half. 1d8 per level with no save is prety impressive. Otherwise, good job. [B][U]Gnome Artificer[/U][/B] I'm not too fond of tinker gnomes but I LOVE this prc. Great job. All in all some great work. Consider all of these yoinked ;) :p and keep it up. I'd love to see more. [/QUOTE]
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