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DC's PrC reworking thread
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<blockquote data-quote="Khorod" data-source="post: 935811" data-attributes="member: 1636"><p>The other thing apparently missing from the Blood Magus is the ability to sacrifice someone else's blood. That's the big thing that seems to be missing throughout magic. I suppose it must have been covered in Vile Darkness, but why have a blood-magic based PrC that can't cut the hero's henchman for power?</p><p></p><p><strong>Contemplatives:</strong> </p><p>If you are a character meant to be totally emersed in magic, d4 is the way to balance that. Unless part of the magic involves a HP cost, like the Blood Magus.</p><p></p><p>Simple Weapon Proficiency: This is reduntant, and it makes no sense. The splat books did this sort of thing a lot- giving weapon proficiencies to prestige classes based on what they would use. But would a contemplative lacking training in weapons have spent a good part of his time practicing with maces and the like? No. His cleric levels taught him all of physical warfare he ever wanted to know.</p><p></p><p>You know, all this class really gives up is Turn Undead. And it gets some sort of power at every level in addition to spellcasting advancement. That's okay in this case, but it is a very overpowered class. Part of its balance is certainly that the god's eye is on your behavior, and you may be punnished or cut off for misuse of your powers.</p><p></p><p><strong>Shadowdancer:</strong></p><p>As in the contemplative, you give out all manner of reduntant proficiencies. Which proficiencies does the rogue not have that a Shadowdancer should? Those are the ones to list here. Maybe Scythe. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>If this character is based on the rogue, then they will certainly have one or two uncanny dodges by the time they take levels in this class. What does the extra one or two provide them here? Nothing?</p><p></p><p>k, bye.</p></blockquote><p></p>
[QUOTE="Khorod, post: 935811, member: 1636"] The other thing apparently missing from the Blood Magus is the ability to sacrifice someone else's blood. That's the big thing that seems to be missing throughout magic. I suppose it must have been covered in Vile Darkness, but why have a blood-magic based PrC that can't cut the hero's henchman for power? [B]Contemplatives:[/B] If you are a character meant to be totally emersed in magic, d4 is the way to balance that. Unless part of the magic involves a HP cost, like the Blood Magus. Simple Weapon Proficiency: This is reduntant, and it makes no sense. The splat books did this sort of thing a lot- giving weapon proficiencies to prestige classes based on what they would use. But would a contemplative lacking training in weapons have spent a good part of his time practicing with maces and the like? No. His cleric levels taught him all of physical warfare he ever wanted to know. You know, all this class really gives up is Turn Undead. And it gets some sort of power at every level in addition to spellcasting advancement. That's okay in this case, but it is a very overpowered class. Part of its balance is certainly that the god's eye is on your behavior, and you may be punnished or cut off for misuse of your powers. [B]Shadowdancer:[/B] As in the contemplative, you give out all manner of reduntant proficiencies. Which proficiencies does the rogue not have that a Shadowdancer should? Those are the ones to list here. Maybe Scythe. :) If this character is based on the rogue, then they will certainly have one or two uncanny dodges by the time they take levels in this class. What does the extra one or two provide them here? Nothing? k, bye. [/QUOTE]
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