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[DDAL] Need help deciding: flavor vs (a bit of) function
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<blockquote data-quote="Gecko85" data-source="post: 7825318" data-attributes="member: 6789257"><p>I have a Goblin Barbarian (Zealot) [I have the cert that allows goblin without Volo's counting as my +1]. For a while now he's been wielding Goblin Render (+1 Longsword that glows blue when within 20ft of a goblin - rumored to have slain many goblins). He doesn't know that it glows because he's a goblin, he just knows it's "pretty". He also knows nothing of its history.</p><p></p><p>Last night's adventure had the Opal of the Ild Rune, which would allow me to turn a non-magic weapon into a magic weapon (with no to-hit bonus) that deals an additional 1d6 fire damage.</p><p></p><p>Story-wise, if I took the Opal, I'd say that someone told me about Goblin Render's history, so I chucked it in the ocean in disgust.</p><p></p><p>So, my internal debate/hand-wringing is this: is an addition 1d6 (potentially 2d6 since I have Extra Attack) per round worth losing both the flavor of a goblin wielding Goblin Render, and the +1 to-hit bonus? The way I figure it, if I hit with both attacks that's an additional average damage of 6, minus the 2 I would have had from Goblin Render, for an average additional damage per round of 4. Potentially higher (of course) with better than average rolls, and especially with crits. Damage wise I'd at worst break even (a 1 on both d6 = +1 from each hit with Goblin Render). But, again, losing the +1 to-hit...</p><p></p><p>I'm torn. Help me make up my mind! (Please)</p></blockquote><p></p>
[QUOTE="Gecko85, post: 7825318, member: 6789257"] I have a Goblin Barbarian (Zealot) [I have the cert that allows goblin without Volo's counting as my +1]. For a while now he's been wielding Goblin Render (+1 Longsword that glows blue when within 20ft of a goblin - rumored to have slain many goblins). He doesn't know that it glows because he's a goblin, he just knows it's "pretty". He also knows nothing of its history. Last night's adventure had the Opal of the Ild Rune, which would allow me to turn a non-magic weapon into a magic weapon (with no to-hit bonus) that deals an additional 1d6 fire damage. Story-wise, if I took the Opal, I'd say that someone told me about Goblin Render's history, so I chucked it in the ocean in disgust. So, my internal debate/hand-wringing is this: is an addition 1d6 (potentially 2d6 since I have Extra Attack) per round worth losing both the flavor of a goblin wielding Goblin Render, and the +1 to-hit bonus? The way I figure it, if I hit with both attacks that's an additional average damage of 6, minus the 2 I would have had from Goblin Render, for an average additional damage per round of 4. Potentially higher (of course) with better than average rolls, and especially with crits. Damage wise I'd at worst break even (a 1 on both d6 = +1 from each hit with Goblin Render). But, again, losing the +1 to-hit... I'm torn. Help me make up my mind! (Please) [/QUOTE]
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[DDAL] Need help deciding: flavor vs (a bit of) function
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