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DDEX3-10 Quelling the Horde *Spoilers*
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<blockquote data-quote="Lejaun" data-source="post: 6826222" data-attributes="member: 6814580"><p>It's definitely a difficult adventure. Even at level 4 it was quite a challenge for 4 characters (2 barbarians, a fighter and a sorcerer (plus a paladin for the first half) </p><p></p><p>The scarecrows were no problem, courtesy of the sorcerer and fire spells. The initial goblins weren't too bad for us either, though we did get hurt by the rust monsters more than we would have liked. I ended up just leaving my rusted out weapon in the cave. </p><p></p><p>The first trouble we had was when we encountered the carrion crawler, goblin knights and Agarak. Our party was incapable of making saving throws. Our Wolf totem barbarian was charmed, giving advantage to our enemies. Our fighter got paralyzed, our sorcerer dished out some nice damage but was paralyzed as well towards the end. We had a paladin for that part of the adventure, and he got beat up to the point where he was one turn from dying. We barely escaped with our lives and took a short rest.</p><p></p><p>We explored further and encountered the incubus while we were in battle with the goblin blacksmiths and armor. The incubus nearly killed our fighter, reducing him to 7 hp max and out of the fight. The two barbarians took a ton of damage, even while raging, and the wolf totem barbarian got knocked unconscious. The sorcerer had only cantrips and me (battlerager) had very low HP. The unconscious barbarian failed two life saving throws and we barely won the encounter.</p><p></p><p>Just curious if there is any more treasure there? All told, we ended up with some trinkets to sell, a wand +1 and a couple alchemist fire vials. Did we miss anything?</p></blockquote><p></p>
[QUOTE="Lejaun, post: 6826222, member: 6814580"] It's definitely a difficult adventure. Even at level 4 it was quite a challenge for 4 characters (2 barbarians, a fighter and a sorcerer (plus a paladin for the first half) The scarecrows were no problem, courtesy of the sorcerer and fire spells. The initial goblins weren't too bad for us either, though we did get hurt by the rust monsters more than we would have liked. I ended up just leaving my rusted out weapon in the cave. The first trouble we had was when we encountered the carrion crawler, goblin knights and Agarak. Our party was incapable of making saving throws. Our Wolf totem barbarian was charmed, giving advantage to our enemies. Our fighter got paralyzed, our sorcerer dished out some nice damage but was paralyzed as well towards the end. We had a paladin for that part of the adventure, and he got beat up to the point where he was one turn from dying. We barely escaped with our lives and took a short rest. We explored further and encountered the incubus while we were in battle with the goblin blacksmiths and armor. The incubus nearly killed our fighter, reducing him to 7 hp max and out of the fight. The two barbarians took a ton of damage, even while raging, and the wolf totem barbarian got knocked unconscious. The sorcerer had only cantrips and me (battlerager) had very low HP. The unconscious barbarian failed two life saving throws and we barely won the encounter. Just curious if there is any more treasure there? All told, we ended up with some trinkets to sell, a wand +1 and a couple alchemist fire vials. Did we miss anything? [/QUOTE]
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