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DDI, 6 months later: changing my mind
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<blockquote data-quote="Halivar" data-source="post: 4638054" data-attributes="member: 9327"><p>Sometimes, I turn out to be wrong about stuff.</p><p></p><p>Every single session I plan, I do at work with the 50% of my brain that isn't focused on work-related stuff. I click the "Compile" button and, using the ensuing 20 minutes of chugging on my dev box, switch over to my browser, where, with the help of the D&D Compendium and Dungeon, I prepare the evening's adventure. I do it without my books. I brainstorm all day and spend maybe--what? A half-hour? An hour, tops?--searching for and building monsters, copying and pasting stat blocks into a word processor for printing.</p><p></p><p>IOW, DDI has become so useful to me now, that, if it were taken away, I think I would cry. Or at least fume.</p><p></p><p>It was not always so, though. I was looking for something else I said a while back, and ran across these statements I'd made on these very boards:</p><p></p><p>07/24/08:</p><p></p><p></p><p>08/01/08:</p><p></p><p></p><p>Dang! Was I ever wrong! I have a stack of old Dungeon magazines sitting over here, and I can tell you that I have gotten more use out of the new DDI-ized version in the last two-and-a-half months than I did out of all those years of issues. Having a functional character-builder, at this point, would be merely icing on the cake, as I feel that I have gotten so much more than my money's worth with the tools as they are now.</p><p></p><p>Anyway, I hear about a lot of people disappointed about DDI who were looking forward to it, and wanted to present a counter-take to it.</p></blockquote><p></p>
[QUOTE="Halivar, post: 4638054, member: 9327"] Sometimes, I turn out to be wrong about stuff. Every single session I plan, I do at work with the 50% of my brain that isn't focused on work-related stuff. I click the "Compile" button and, using the ensuing 20 minutes of chugging on my dev box, switch over to my browser, where, with the help of the D&D Compendium and Dungeon, I prepare the evening's adventure. I do it without my books. I brainstorm all day and spend maybe--what? A half-hour? An hour, tops?--searching for and building monsters, copying and pasting stat blocks into a word processor for printing. IOW, DDI has become so useful to me now, that, if it were taken away, I think I would cry. Or at least fume. It was not always so, though. I was looking for something else I said a while back, and ran across these statements I'd made on these very boards: 07/24/08: 08/01/08: Dang! Was I ever wrong! I have a stack of old Dungeon magazines sitting over here, and I can tell you that I have gotten more use out of the new DDI-ized version in the last two-and-a-half months than I did out of all those years of issues. Having a functional character-builder, at this point, would be merely icing on the cake, as I feel that I have gotten so much more than my money's worth with the tools as they are now. Anyway, I hear about a lot of people disappointed about DDI who were looking forward to it, and wanted to present a counter-take to it. [/QUOTE]
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