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DDI and the future viability of Online D&D products
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<blockquote data-quote="Lord Mhoram" data-source="post: 5880287" data-attributes="member: 4789"><p>I like this. But then I've seen it before. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> Or something pretty close.</p><p></p><p></p><p>Hero had "Hero Designer" - you have to buy the software (at a more than reasonable cost), and you can buy packs from all the books they publish for it. Equipment, race templates, characters, Monsters etc.</p><p></p><p>If the book was an adventure or setting sourcebook where mechanics and do-dads were a relatively minor part of the book, the the pack was fairly cheap. But if the physical book was all about mechanics and stuff that could be built (a spell compendium, a Monsters/NPC book, and such) then the pack was almost as much as the book, because most of what was in the pack was in the book. This made the books still useful, but if you were using the designer without the book, the costs were still profitable for the company.</p><p></p><p>I really liked that model- I'd love to see it in D&D. And make the tools to create you own stuff for houserules, and that third party could use to make their stuff available for the builders and compendium.</p></blockquote><p></p>
[QUOTE="Lord Mhoram, post: 5880287, member: 4789"] I like this. But then I've seen it before. :) Or something pretty close. Hero had "Hero Designer" - you have to buy the software (at a more than reasonable cost), and you can buy packs from all the books they publish for it. Equipment, race templates, characters, Monsters etc. If the book was an adventure or setting sourcebook where mechanics and do-dads were a relatively minor part of the book, the the pack was fairly cheap. But if the physical book was all about mechanics and stuff that could be built (a spell compendium, a Monsters/NPC book, and such) then the pack was almost as much as the book, because most of what was in the pack was in the book. This made the books still useful, but if you were using the designer without the book, the costs were still profitable for the company. I really liked that model- I'd love to see it in D&D. And make the tools to create you own stuff for houserules, and that third party could use to make their stuff available for the builders and compendium. [/QUOTE]
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