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DDI and The Power of Information...
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<blockquote data-quote="Scribble" data-source="post: 4848164" data-attributes="member: 23977"><p>So I was reading Wired magazine the other day on the way to work and I read an article about the Nike/Apple collaborative project where they linked a pedometer basically into the ipod, and let people track their stats online.</p><p></p><p>Not only was it helpful to the end user (they can see how they progress, how well they're doing, where they need work, etc...) but it was also an unexpected (expected?) boon to Nike/apple as well.</p><p></p><p>Suddenly they had a wealth of information about their clients that would have cost a boatload to obtain otherwise.</p><p></p><p>For instance Nike suddenly had scores of info on clients exercise habits. Like when where how often they ran, as well as even what season they liked to run in, or how the seasons, time of day etc effected their running...</p><p></p><p>Apple even had access to what types of music was playing when say someone started running harder/longer/faster etc. A marketing goldmine. </p><p></p><p>So it occurs to me the DDI should function in a similar fashion right?</p><p></p><p>I think this is a great thing, not only for Wizards, but for ourselves (the end users) as well. Without much effort on our parts, we can suddenly tell wizards exactly what parts of the game seem to be working well.</p><p></p><p>IE if as DMs we tend to utilize certain monsters more often they know we like that style, and can start designing more that fit that style.</p><p></p><p>Same thing for other parts of the system as well. </p><p></p><p>I wonder, can they see what types of classes we've been using the CB to build most often? I personally hope so. </p><p></p><p>I know some will argue it would be an invasion of privacy, but I don't so much care. They can watch my gaming habits all they want provided they can use that info to generate a better product that matches my tastes/needs better.</p><p></p><p>Thoughts?</p></blockquote><p></p>
[QUOTE="Scribble, post: 4848164, member: 23977"] So I was reading Wired magazine the other day on the way to work and I read an article about the Nike/Apple collaborative project where they linked a pedometer basically into the ipod, and let people track their stats online. Not only was it helpful to the end user (they can see how they progress, how well they're doing, where they need work, etc...) but it was also an unexpected (expected?) boon to Nike/apple as well. Suddenly they had a wealth of information about their clients that would have cost a boatload to obtain otherwise. For instance Nike suddenly had scores of info on clients exercise habits. Like when where how often they ran, as well as even what season they liked to run in, or how the seasons, time of day etc effected their running... Apple even had access to what types of music was playing when say someone started running harder/longer/faster etc. A marketing goldmine. So it occurs to me the DDI should function in a similar fashion right? I think this is a great thing, not only for Wizards, but for ourselves (the end users) as well. Without much effort on our parts, we can suddenly tell wizards exactly what parts of the game seem to be working well. IE if as DMs we tend to utilize certain monsters more often they know we like that style, and can start designing more that fit that style. Same thing for other parts of the system as well. I wonder, can they see what types of classes we've been using the CB to build most often? I personally hope so. I know some will argue it would be an invasion of privacy, but I don't so much care. They can watch my gaming habits all they want provided they can use that info to generate a better product that matches my tastes/needs better. Thoughts? [/QUOTE]
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