Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
NOW LIVE! Today's the day you meet your new best friend. You don’t have to leave Wolfy behind... In 'Pets & Sidekicks' your companions level up with you!
Community
General Tabletop Discussion
*Pathfinder & Starfinder
(DDI) compiled pitch feedback (cross-posted from WotC forums)
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Incenjucar" data-source="post: 5781993" data-attributes="member: 6182"><p>From Rule of 3: <a href="http://wizards.com/DnD/Article.aspx?x=dnd/4ro3/20120117" target="_blank">Dungeons & Dragons Roleplaying Game Official Home Page - Article (Rule-of-Three: 01/17/12)</a></p><p></p><p>* Articles that take a class or race and turn them into something that they are not; for example, don't pitch "I want to design a wizard build that is a striker" or "I want to design a halfling subrace that is geared toward being a fighter." That kind of material is really better suited to the books, and requires a lot of expertise and development time to pull off well.</p><p> </p><p>* Redesigning something that exists as something else; we're not interested in seeing an "arcane archer" class when we have the seeker, even though there's a power source difference. Something smaller that does something similar—to continue the above example, new material for the bard that focus on songbows—would be better.</p><p> </p><p>* No articles that reimagine something we've already done in previous editions as their primary goal.</p><p> </p><p>* Highly scripted adventures are likely to be rejected. If your adventure pitch reads more like a short story, reconsider. The players need to be able to have an impact on the adventure.</p><p> </p><p>* Articles that require a lot of campaign context to pull off; it's OK to pull ideas from your own campaign, but be aware that articles of that nature sometimes would not work without the context of your own campaign. If it relies on a lot of other elements of your campaign, it probably won't work as an article.</p><p></p><p>* Specific beats general; don't pitch an article on "The Astral Sea" but focus on one aspect of the Astral Sea, for example.</p><p></p><p>* High-impact story elements; if dropping it into the world has a huge impact, it's harder to use and makes more work for the DM.</p><p></p><p>* General advice articles.</p><p></p><p>* Unearthed Arcana articles that further complicate or lengthen encounters.</p><p></p><p>* Right now we're full up on Bazaar of the Bizarre, Tavern Profiles, and Bestiary articles. Also, don't pitch articles for the "Eye on..." Columns. Those are columns tied to specific authors.</p></blockquote><p></p>
[QUOTE="Incenjucar, post: 5781993, member: 6182"] From Rule of 3: [url=http://wizards.com/DnD/Article.aspx?x=dnd/4ro3/20120117]Dungeons & Dragons Roleplaying Game Official Home Page - Article (Rule-of-Three: 01/17/12)[/url] * Articles that take a class or race and turn them into something that they are not; for example, don't pitch "I want to design a wizard build that is a striker" or "I want to design a halfling subrace that is geared toward being a fighter." That kind of material is really better suited to the books, and requires a lot of expertise and development time to pull off well. * Redesigning something that exists as something else; we're not interested in seeing an "arcane archer" class when we have the seeker, even though there's a power source difference. Something smaller that does something similar—to continue the above example, new material for the bard that focus on songbows—would be better. * No articles that reimagine something we've already done in previous editions as their primary goal. * Highly scripted adventures are likely to be rejected. If your adventure pitch reads more like a short story, reconsider. The players need to be able to have an impact on the adventure. * Articles that require a lot of campaign context to pull off; it's OK to pull ideas from your own campaign, but be aware that articles of that nature sometimes would not work without the context of your own campaign. If it relies on a lot of other elements of your campaign, it probably won't work as an article. * Specific beats general; don't pitch an article on "The Astral Sea" but focus on one aspect of the Astral Sea, for example. * High-impact story elements; if dropping it into the world has a huge impact, it's harder to use and makes more work for the DM. * General advice articles. * Unearthed Arcana articles that further complicate or lengthen encounters. * Right now we're full up on Bazaar of the Bizarre, Tavern Profiles, and Bestiary articles. Also, don't pitch articles for the "Eye on..." Columns. Those are columns tied to specific authors. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
(DDI) compiled pitch feedback (cross-posted from WotC forums)
Top