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DDI, the VTT, and an Untapped Market--People Like Me
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<blockquote data-quote="wedgeski" data-source="post: 4801358" data-attributes="member: 16212"><p>I've played WoW since it opened, but have only recently delved into RP servers. WoW RP is almost completely player-driven. The extent of in-game support for it is:</p><p></p><p>- Separate RP realms with loosely enforced rules to prevent context-jarring character names and outright flouting of the 'policy', <a href="http://www.wow-europe.com/en/policy/roleplaying.html" target="_blank">such as it is</a>.</p><p>- A selection of mundane items (i.e. no stat bonus) which are there purely for the cool factor and to enhance your ability to create a persona. Many of these are extremely hard to get.</p><p>- A simple 'emote' system, with a few dozen built-in options (/chuckle, /bow, /salute, /yes, /no, etc.) which have associated audio and animations.</p><p></p><p>That's about the extent of it that I can think of. Now on top of this, the player-base can enhance the whole experience depending on the amount of effort they put in.</p><p></p><p>Simple in-character chat, using the WoW lore as a whole and your race/class lore in particular, can elevate the experience surprisingly well. Just last night I met a random troll Hunter who supposed to argue that the troll race are purer huntsman than the tauren, all while we partied and executed an escort quest in a contested zone. The conversation was fun, our reactions to unfolding events were fun, and we agreed to disagree before making our separate ways.</p><p></p><p>A friend of mine who used to run an RP guild would arrange RP 'events' with other like-minded guilds; in this way you can set up quite interesting story paths and characterisations. The whole thing tends to be very scripted but with imagainative guild masters and players who buy wholly into the experience, I can see this kind of thing working very well, and hope to try it myself.</p><p></p><p>This of course is no substitute for D&D because the constraints of the game world limit your options considerably. Blizzard could do more to facilitate this side of the game (support for limited in-game scripting, the ability to build quests, better guild facilities, inter-guild rivalries, etc.) but with enthusiastic players, the simple joy of roleplaying is as rewarding in WoW as it is face-to-face.</p></blockquote><p></p>
[QUOTE="wedgeski, post: 4801358, member: 16212"] I've played WoW since it opened, but have only recently delved into RP servers. WoW RP is almost completely player-driven. The extent of in-game support for it is: - Separate RP realms with loosely enforced rules to prevent context-jarring character names and outright flouting of the 'policy', [URL=http://www.wow-europe.com/en/policy/roleplaying.html]such as it is[/URL]. - A selection of mundane items (i.e. no stat bonus) which are there purely for the cool factor and to enhance your ability to create a persona. Many of these are extremely hard to get. - A simple 'emote' system, with a few dozen built-in options (/chuckle, /bow, /salute, /yes, /no, etc.) which have associated audio and animations. That's about the extent of it that I can think of. Now on top of this, the player-base can enhance the whole experience depending on the amount of effort they put in. Simple in-character chat, using the WoW lore as a whole and your race/class lore in particular, can elevate the experience surprisingly well. Just last night I met a random troll Hunter who supposed to argue that the troll race are purer huntsman than the tauren, all while we partied and executed an escort quest in a contested zone. The conversation was fun, our reactions to unfolding events were fun, and we agreed to disagree before making our separate ways. A friend of mine who used to run an RP guild would arrange RP 'events' with other like-minded guilds; in this way you can set up quite interesting story paths and characterisations. The whole thing tends to be very scripted but with imagainative guild masters and players who buy wholly into the experience, I can see this kind of thing working very well, and hope to try it myself. This of course is no substitute for D&D because the constraints of the game world limit your options considerably. Blizzard could do more to facilitate this side of the game (support for limited in-game scripting, the ability to build quests, better guild facilities, inter-guild rivalries, etc.) but with enthusiastic players, the simple joy of roleplaying is as rewarding in WoW as it is face-to-face. [/QUOTE]
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