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DDI - vMinis are Extra?
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<blockquote data-quote="Herremann the Wise" data-source="post: 4300515" data-attributes="member: 11300"><p>Not wanting to derail but I think that this is why Magic Online "works", but paying for vMinis might not - unless they take on some of the same concepts. With MODO, you pay for your packs of cards and your $1 "vouchers" as it were. I think TimeOut is incorrect here because a lot of players get their collection, and then literally play with it, trading cards for different cards to keep up with trends and the "metagame". This involves spending a minimum of money (if any). However, if you are particularly good at playing magic, you can win packs of cards in online drafts and competitions, to the point of being in the positive when it comes to outlay versus collection. It is the people in th middle who then end up funding the virtual economy.</p><p></p><p>Now don't get me wrong, it's not perfect but for people who struggle to play locally, MODO was a godsend. I think the only way how they could sell vMinis is to use a similar model. However, this would involve having a tabletop minis game - fully operational. Would the interest in this be high enough to sustain a virtual economy? I doubt it but it could work. As such, the minis you get would be dirt cheap for the commons, yet expensive for the rares and specials. Yeah... this could possibly have enough momentum to drive it.</p><p></p><p>HOWEVER, for this to work, you need a fully operational minis game and I have heard no plans for this. I suppose you just shake your head and wonder what could have been - one way or the other.</p><p></p><p>Best Regards</p><p>Herremann the Wise</p></blockquote><p></p>
[QUOTE="Herremann the Wise, post: 4300515, member: 11300"] Not wanting to derail but I think that this is why Magic Online "works", but paying for vMinis might not - unless they take on some of the same concepts. With MODO, you pay for your packs of cards and your $1 "vouchers" as it were. I think TimeOut is incorrect here because a lot of players get their collection, and then literally play with it, trading cards for different cards to keep up with trends and the "metagame". This involves spending a minimum of money (if any). However, if you are particularly good at playing magic, you can win packs of cards in online drafts and competitions, to the point of being in the positive when it comes to outlay versus collection. It is the people in th middle who then end up funding the virtual economy. Now don't get me wrong, it's not perfect but for people who struggle to play locally, MODO was a godsend. I think the only way how they could sell vMinis is to use a similar model. However, this would involve having a tabletop minis game - fully operational. Would the interest in this be high enough to sustain a virtual economy? I doubt it but it could work. As such, the minis you get would be dirt cheap for the commons, yet expensive for the rares and specials. Yeah... this could possibly have enough momentum to drive it. HOWEVER, for this to work, you need a fully operational minis game and I have heard no plans for this. I suppose you just shake your head and wonder what could have been - one way or the other. Best Regards Herremann the Wise [/QUOTE]
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