Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
DDI - vMinis are Extra?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="TimeOut" data-source="post: 4300612" data-attributes="member: 68543"><p>If I buy miniatures offline and must buy them online a second time... See my comment on Magic Online above. But I won't use the VTT, so perhaps I should have stayed silent with my opinion.</p><p></p><p>I never said that it is a bad thing, I only said that I can't understand it and that I think it is a rather bad idea. If people like the VTT and are willing to pay money for another virtual miniature: Sure, its your hobby. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p></p><p>That is correct and that is the basic feature. It should be implemented that those people can reach everything faster, but not necessarily that other people are barred from attaining the same goals. That is something which many MMOGs failed to do yet.</p><p></p><p></p><p>Which is exactly the wrong way to implement this system. Random drops, fixed instance lengths and unforgiving raid schedules are the main points that destabilize the actual system of balancing with effort.</p><p></p><p>The "correct" way (Warning: User opinion detected!) of balancing via effort spent should work like this: To attain item X a player needs to spend 12h performing the following activities. A "power gamer" can do this in a 12h session and gains the item the day it is released. A "casual gamer" will play every day of the week for 2 hours after work. He gains the item one week after release. He has exactly the same chances as everyone else and can play the game in its own time frame. He merely gets the things later, which is not something bad.</p><p></p><p>Additional rant: PvP is the stupidest thing that was ever implemented in any given MMOG. (This is no flamebait, but my honest opinion. But I won't comment it again if the issue creeps up.)</p><p></p><p></p><p>And there is a natural limit. There is no such limit on money-based games.</p><p></p><p></p><p>Actually that is true for the money based system. It is partially true for the time-based systems. Just replace "have-nots" with "have-notyets" and the statement fits.</p><p></p><p></p><p>I was a longtime member of such a raiding guild. We played 3 times a week from 19:00-23:00. I don't see the problem here. It is the same time investment as my work as a volunteer took.</p><p></p><p></p><p>Time sinks = Money. Since the world ends without money, or so it seems, such a game would be very hard to create.</p><p></p><p>I think I wouldn't like such a game. Mostly because that was one developer sees as "skill" doesn't matter in the mind of the next.</p></blockquote><p></p>
[QUOTE="TimeOut, post: 4300612, member: 68543"] If I buy miniatures offline and must buy them online a second time... See my comment on Magic Online above. But I won't use the VTT, so perhaps I should have stayed silent with my opinion. I never said that it is a bad thing, I only said that I can't understand it and that I think it is a rather bad idea. If people like the VTT and are willing to pay money for another virtual miniature: Sure, its your hobby. :) That is correct and that is the basic feature. It should be implemented that those people can reach everything faster, but not necessarily that other people are barred from attaining the same goals. That is something which many MMOGs failed to do yet. Which is exactly the wrong way to implement this system. Random drops, fixed instance lengths and unforgiving raid schedules are the main points that destabilize the actual system of balancing with effort. The "correct" way (Warning: User opinion detected!) of balancing via effort spent should work like this: To attain item X a player needs to spend 12h performing the following activities. A "power gamer" can do this in a 12h session and gains the item the day it is released. A "casual gamer" will play every day of the week for 2 hours after work. He gains the item one week after release. He has exactly the same chances as everyone else and can play the game in its own time frame. He merely gets the things later, which is not something bad. Additional rant: PvP is the stupidest thing that was ever implemented in any given MMOG. (This is no flamebait, but my honest opinion. But I won't comment it again if the issue creeps up.) And there is a natural limit. There is no such limit on money-based games. Actually that is true for the money based system. It is partially true for the time-based systems. Just replace "have-nots" with "have-notyets" and the statement fits. I was a longtime member of such a raiding guild. We played 3 times a week from 19:00-23:00. I don't see the problem here. It is the same time investment as my work as a volunteer took. Time sinks = Money. Since the world ends without money, or so it seems, such a game would be very hard to create. I think I wouldn't like such a game. Mostly because that was one developer sees as "skill" doesn't matter in the mind of the next. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
DDI - vMinis are Extra?
Top