Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
DDI - vMinis are Extra?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="TimeOut" data-source="post: 4300707" data-attributes="member: 68543"><p>That is fine. I would rather buy a miniature instead of a illustration, but that is my personal preference. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p></p><p>That are 2 flaws of the game in question. Not a flaw of the general balancing system.</p><p></p><p>If you set the time investment needed to a reasonable amount, then it is possible to gain the reward before new ones are introduced. Of course you have to make a cut somewhere. It is unreasonable to say "new content will only be introduced after every player has gained the old". WoW's audience is the semi-hardcore raiding guild and it treats its non-raiding customers rather second class. But that is a flaw of this specific game implementation, not one of the theory.</p><p></p><p></p><p>Yes. I am afraid there is a minimum threshold for WoW, but as said above, this is a flaw of the game, not of the theory. In theory you should be able to log on for 30 minutes, do some stuff (a quest, kill a monster, whatever) and gain 30 minutes worth of progression towards your next character advancement. It might be a level, it might be a new weapon, whatever.</p><p></p><p>If you want the new weapon and it is defined as a "12h weapon", you would need another time investment of 11:30 to receive it. It might be obsolete by the time you get it, but as I said, there is a minimum somewhere. If the minimum for the game in question would be 10 minutes, you would get it before it was obsolete. With a game where the minimum is closer to 2h (like WoW), you would get it at a stage where there might be better equipment.</p><p></p><p>That is unavoidable under this system, I agree. But it is still a matter of implementation.</p><p></p><p></p><p></p><p>Ugh, I know why I don't play FPS or anything remotely "twitchy". Hell, WoW PvP is at least 10 times to fast for me to be remotely "fun".</p></blockquote><p></p>
[QUOTE="TimeOut, post: 4300707, member: 68543"] That is fine. I would rather buy a miniature instead of a illustration, but that is my personal preference. :) That are 2 flaws of the game in question. Not a flaw of the general balancing system. If you set the time investment needed to a reasonable amount, then it is possible to gain the reward before new ones are introduced. Of course you have to make a cut somewhere. It is unreasonable to say "new content will only be introduced after every player has gained the old". WoW's audience is the semi-hardcore raiding guild and it treats its non-raiding customers rather second class. But that is a flaw of this specific game implementation, not one of the theory. Yes. I am afraid there is a minimum threshold for WoW, but as said above, this is a flaw of the game, not of the theory. In theory you should be able to log on for 30 minutes, do some stuff (a quest, kill a monster, whatever) and gain 30 minutes worth of progression towards your next character advancement. It might be a level, it might be a new weapon, whatever. If you want the new weapon and it is defined as a "12h weapon", you would need another time investment of 11:30 to receive it. It might be obsolete by the time you get it, but as I said, there is a minimum somewhere. If the minimum for the game in question would be 10 minutes, you would get it before it was obsolete. With a game where the minimum is closer to 2h (like WoW), you would get it at a stage where there might be better equipment. That is unavoidable under this system, I agree. But it is still a matter of implementation. Ugh, I know why I don't play FPS or anything remotely "twitchy". Hell, WoW PvP is at least 10 times to fast for me to be remotely "fun". [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
DDI - vMinis are Extra?
Top