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DDI vs WoW
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<blockquote data-quote="Kwalish Kid" data-source="post: 4143422" data-attributes="member: 446"><p>While Bradford is correct that RPG products are analogous to capital, I don't find many of his other points compelling. Indeed, he seems to be ignoring the fact that RPGs have a business model: create ongoing rules and setting content that gamers will pay for on a regular or semi-regular basis. DDI is mostly an extension on this, making use of the economy of internet delivery over that of printing.</p><p></p><p>Some of the points that Bradford makes actually make DDI seem like a better idea that I initially thought. He points out that people turn to video games because they are not able to get together. Yet the guild phenomenon of WoW and similar games shows that people want to get together to play. DDI may actually meet the needs of this group of people. As other communication technologies grow, online RPG playing may be increasingly attractive.</p></blockquote><p></p>
[QUOTE="Kwalish Kid, post: 4143422, member: 446"] While Bradford is correct that RPG products are analogous to capital, I don't find many of his other points compelling. Indeed, he seems to be ignoring the fact that RPGs have a business model: create ongoing rules and setting content that gamers will pay for on a regular or semi-regular basis. DDI is mostly an extension on this, making use of the economy of internet delivery over that of printing. Some of the points that Bradford makes actually make DDI seem like a better idea that I initially thought. He points out that people turn to video games because they are not able to get together. Yet the guild phenomenon of WoW and similar games shows that people want to get together to play. DDI may actually meet the needs of this group of people. As other communication technologies grow, online RPG playing may be increasingly attractive. [/QUOTE]
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