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DDI vs WoW
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<blockquote data-quote="Spinachcat" data-source="post: 4143574" data-attributes="member: 37588"><p>D&D 4e will succeed. </p><p></p><p>Games evolve by assimilating bits from other games. RPGs, board games, CCGs and video games are not distinct entities and the designers of all are influenced by the other designers. This is a GOOD thing. D&D 4e represents the assimiliation of many aspects of other popular games and this will attract new customers. Plus, what edition of D&D hasn't been a major hit? </p><p></p><p>DDI will succeed.</p><p></p><p>WoW has been going strong for 4 years and dozens of copycat MMOs exist out there with little variation in gameplay. ALL of these MMOs are limited by technology. Current tech does not allow fluid storytelling and the ability to focus on a single person's wish fulfillment. GMs can do this. This is where DDI is stronger than MMOs. Obviously, not for everyone, but TRPG play will draw those people who like WoW, but want that deeper story and that personalized focus where their hero's actions permanently change the game world. </p><p></p><p>I run convention games. So many gamers tell me that their only gaming is at cons because of (a) no group or (b) time. If DDI is done well, it will be the most amazing godsend for all these people. With so many English speaking gamers around the world, this also opens the possibility of 24/7 D&D happening. </p><p></p><p>I imagine that we will see RPGA play expand enormously via DDI. Like some posters said, getting an online group to meet at a set time each week is a headache too. However, what if every weekend was a RPGA convention? That is, there are "tables" with a GM available and you just join up, play a game with strangers and then bail. If you like any of the other players, you PM them to build a future group of your own. </p><p></p><p>The RPG hobby will be fine. </p><p></p><p>The RPG hobbyists are mid-30s to mid-40s. Nowhere near death. Gamers have 40 years before death is an issue - plenty of time for the hobby to resurge. We will be tossing dice in the senior centers.</p></blockquote><p></p>
[QUOTE="Spinachcat, post: 4143574, member: 37588"] D&D 4e will succeed. Games evolve by assimilating bits from other games. RPGs, board games, CCGs and video games are not distinct entities and the designers of all are influenced by the other designers. This is a GOOD thing. D&D 4e represents the assimiliation of many aspects of other popular games and this will attract new customers. Plus, what edition of D&D hasn't been a major hit? DDI will succeed. WoW has been going strong for 4 years and dozens of copycat MMOs exist out there with little variation in gameplay. ALL of these MMOs are limited by technology. Current tech does not allow fluid storytelling and the ability to focus on a single person's wish fulfillment. GMs can do this. This is where DDI is stronger than MMOs. Obviously, not for everyone, but TRPG play will draw those people who like WoW, but want that deeper story and that personalized focus where their hero's actions permanently change the game world. I run convention games. So many gamers tell me that their only gaming is at cons because of (a) no group or (b) time. If DDI is done well, it will be the most amazing godsend for all these people. With so many English speaking gamers around the world, this also opens the possibility of 24/7 D&D happening. I imagine that we will see RPGA play expand enormously via DDI. Like some posters said, getting an online group to meet at a set time each week is a headache too. However, what if every weekend was a RPGA convention? That is, there are "tables" with a GM available and you just join up, play a game with strangers and then bail. If you like any of the other players, you PM them to build a future group of your own. The RPG hobby will be fine. The RPG hobbyists are mid-30s to mid-40s. Nowhere near death. Gamers have 40 years before death is an issue - plenty of time for the hobby to resurge. We will be tossing dice in the senior centers. [/QUOTE]
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