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DDI vs WoW
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<blockquote data-quote="jaer" data-source="post: 4144043" data-attributes="member: 57861"><p>I find it amusing that this is why I quit WoW. I was with a guide that started from a group of maybe 10 real-world friends, a few of which I play D&D with and have for years. At high level play, I got ridiculously bored of not having anything I could do on my own. I didn't want random PuGs (how I loath them!) and I hated having to schedule 3 hours of time to run through an instance/raid...again. And again. And again! And there was little reason for me to be online other than to run those raids since I could do nothing on my own except grind for gold. Boring!</p><p></p><p>So I quit. I don't want a computer game that I have the schedule when I play it to do anything useful and fun. I have D&D night for that! And I don't find it entertaining to do the same damn thing week after week with the hopes of getting lucky and doing just a little better. At least each game of D&D is new and exciting.</p><p></p><p>With my group, our D&D night comes first. Even those friends who still play WoW will schedule D&D instead of a WoW raid given a choice between the two. We even managed to add a new player to our D&D group, someone who we met through our WoW guide.</p><p></p><p>I think the two genres feed off each other. Most of my friends wouldn't want to give up their WoW completely: it fills their down-time with something. But none of us stopped playing D&D because we started WoW. They don't fill the same niche. They don't satisfy the same craving. For some people, yes these are competing products, but I think (bases solely on my experiences and people I've talked) the competitious between tabletop games and online games is pretty low. I haven't heard of someone giving up one solely based on taking up the other (but I'm sure it has happened).</p></blockquote><p></p>
[QUOTE="jaer, post: 4144043, member: 57861"] I find it amusing that this is why I quit WoW. I was with a guide that started from a group of maybe 10 real-world friends, a few of which I play D&D with and have for years. At high level play, I got ridiculously bored of not having anything I could do on my own. I didn't want random PuGs (how I loath them!) and I hated having to schedule 3 hours of time to run through an instance/raid...again. And again. And again! And there was little reason for me to be online other than to run those raids since I could do nothing on my own except grind for gold. Boring! So I quit. I don't want a computer game that I have the schedule when I play it to do anything useful and fun. I have D&D night for that! And I don't find it entertaining to do the same damn thing week after week with the hopes of getting lucky and doing just a little better. At least each game of D&D is new and exciting. With my group, our D&D night comes first. Even those friends who still play WoW will schedule D&D instead of a WoW raid given a choice between the two. We even managed to add a new player to our D&D group, someone who we met through our WoW guide. I think the two genres feed off each other. Most of my friends wouldn't want to give up their WoW completely: it fills their down-time with something. But none of us stopped playing D&D because we started WoW. They don't fill the same niche. They don't satisfy the same craving. For some people, yes these are competing products, but I think (bases solely on my experiences and people I've talked) the competitious between tabletop games and online games is pretty low. I haven't heard of someone giving up one solely based on taking up the other (but I'm sure it has happened). [/QUOTE]
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