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DDI vs WoW
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<blockquote data-quote="Ximenes088" data-source="post: 4144164" data-attributes="member: 59899"><p>I'd agree that current free or one-time-fee tools can give the crude necessities for online play. I've never loved the tools I've tried, but they could get the job done. What DDI is selling isn't so much the tools as it is the community and the online rules access. You can mock up a VTT with a messenger client and a whiteboard- what you can't mock up is another four players.</p><p></p><p>The bigger the community and the smoother the matching interface, the more this is worth. I think it's a mistake to focus on the software as the selling point, but people are doing it because it's the only thing that exists as more than potential right now. As for paying $10-$15 a month for access to a good community and polished matching tools, that's a trivial expense. And frankly, if it isn't trivial for a given player, then I don't think that player is in a marketing demo that Hasbro cares about.</p></blockquote><p></p>
[QUOTE="Ximenes088, post: 4144164, member: 59899"] I'd agree that current free or one-time-fee tools can give the crude necessities for online play. I've never loved the tools I've tried, but they could get the job done. What DDI is selling isn't so much the tools as it is the community and the online rules access. You can mock up a VTT with a messenger client and a whiteboard- what you can't mock up is another four players. The bigger the community and the smoother the matching interface, the more this is worth. I think it's a mistake to focus on the software as the selling point, but people are doing it because it's the only thing that exists as more than potential right now. As for paying $10-$15 a month for access to a good community and polished matching tools, that's a trivial expense. And frankly, if it isn't trivial for a given player, then I don't think that player is in a marketing demo that Hasbro cares about. [/QUOTE]
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