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DDI vs WoW
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<blockquote data-quote="GoodKingJayIII" data-source="post: 4144321" data-attributes="member: 13804"><p>This is the statement I don't agree with, and the main point of my last post (which maybe I didn't convey accurately). Cost is not the only way for these games to compete. As I said, time, personal effort, and group organization are factors as well. I own plenty of 3.5 books and have played WoW on and off for a few years. I'm not suggesting they're mutually exclusive. But as I invested more time in one, I tended to neglect the other. I'm sure there are people out there who can balance both, but I have a 45+ hour/week job, girlfriend, family, etc. There's only so much time in the day. And in my case, when I realized that I wasn't really playing DnD, I stopped buying the books.</p><p></p><p>And by the way, I never said 4e is trying to be like MMOs" just that I agree it needs to capture a new demographic, while ideally holding onto what it's got.</p></blockquote><p></p>
[QUOTE="GoodKingJayIII, post: 4144321, member: 13804"] This is the statement I don't agree with, and the main point of my last post (which maybe I didn't convey accurately). Cost is not the only way for these games to compete. As I said, time, personal effort, and group organization are factors as well. I own plenty of 3.5 books and have played WoW on and off for a few years. I'm not suggesting they're mutually exclusive. But as I invested more time in one, I tended to neglect the other. I'm sure there are people out there who can balance both, but I have a 45+ hour/week job, girlfriend, family, etc. There's only so much time in the day. And in my case, when I realized that I wasn't really playing DnD, I stopped buying the books. And by the way, I never said 4e is trying to be like MMOs" just that I agree it needs to capture a new demographic, while ideally holding onto what it's got. [/QUOTE]
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