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DDI VT Beta thread
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<blockquote data-quote="Naszir" data-source="post: 5391387" data-attributes="member: 55043"><p>I had a few moments to play around with this last night. Let me preface that I have used Fantasy Grounds for the past three to four years. So I'm a little biased/spoiled by what I am already able to do through that virtual table.</p><p></p><p>Here are few initial thoughts:</p><p></p><p>** The drag and drop of the tiles and the snapping to the grid is nice. </p><p>** The Notes section looks simple and effective. Hopefully it is easy to organize.</p><p>** I tried to import a map and didn't have any success.</p><p>** The assigning of tokens was easy.</p><p>** I loved the ability to attach conditions to characters/creatures and then have them show up when you hover over the token. </p><p>** Line of sight was a nice tool.</p><p>** I didn't get to use the voice tool but I can see that as a nice touch if it is used properly.</p><p></p><p>What I would love to have implemented:</p><p></p><p>** A combat tracker. Fantasy Grounds has this. A combat tracker shows all the relevant combat info (initiative, defenses, hit points, all conditions on the character, etc.)</p><p>** A targeting system. Again Fantasy Grounds has this. If I am a character I should be able to target a creature, then click on a power, click on the attack roll and have that attack roll automatically recognize the creature being attacked and the defense being targeted. This is a great time saver.</p><p></p><p>I wish I knew if WotC ever tried to talk to the guys at Fantasy Grounds about somehow working with them. I believe there are only a few guys who actually do the programing and what they have done has been impressive. So much of what WotC is trying to do with the GameTable has already been done with 4e support by Fantasy Grounds. Unless WotC can match what Fantasy Grounds already does and offer some additional things on top of that this could be tough sell.</p></blockquote><p></p>
[QUOTE="Naszir, post: 5391387, member: 55043"] I had a few moments to play around with this last night. Let me preface that I have used Fantasy Grounds for the past three to four years. So I'm a little biased/spoiled by what I am already able to do through that virtual table. Here are few initial thoughts: ** The drag and drop of the tiles and the snapping to the grid is nice. ** The Notes section looks simple and effective. Hopefully it is easy to organize. ** I tried to import a map and didn't have any success. ** The assigning of tokens was easy. ** I loved the ability to attach conditions to characters/creatures and then have them show up when you hover over the token. ** Line of sight was a nice tool. ** I didn't get to use the voice tool but I can see that as a nice touch if it is used properly. What I would love to have implemented: ** A combat tracker. Fantasy Grounds has this. A combat tracker shows all the relevant combat info (initiative, defenses, hit points, all conditions on the character, etc.) ** A targeting system. Again Fantasy Grounds has this. If I am a character I should be able to target a creature, then click on a power, click on the attack roll and have that attack roll automatically recognize the creature being attacked and the defense being targeted. This is a great time saver. I wish I knew if WotC ever tried to talk to the guys at Fantasy Grounds about somehow working with them. I believe there are only a few guys who actually do the programing and what they have done has been impressive. So much of what WotC is trying to do with the GameTable has already been done with 4e support by Fantasy Grounds. Unless WotC can match what Fantasy Grounds already does and offer some additional things on top of that this could be tough sell. [/QUOTE]
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