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<blockquote data-quote="doctorhook" data-source="post: 5187899" data-attributes="member: 58401"><p>Respectfully, I think DDM only seems cynical because you're looking at it cynically. To call it "stupid and insulting" is unnecessarily harsh.</p><p></p><p>Let's be honest: even though DDM has been the "officially supported" token-type for D&D, it wasn't the only option; players could easily have used another brand of minis, or homemade tokens, or LEGOs, or even simple coins or candy. In this way, DDM products were never truly a "requirement" for D&D, except for perhaps the few most extremely naive players -- the average player realised that buying WotC's random packs of minis wasn't truly necessary to play the game.</p><p></p><p>As for the "demise" of DDM, the real problem has been twofold:</p><ul> <li data-xf-list-type="ul">1.) The rising cost of minis relative to the average gamer's income during this recession. Remember that DDM is an American product line launched in 2003; until 2008, sales were strong because the American economy was strong.</li> <li data-xf-list-type="ul">2.) DDM has saturated its own market. More than 1200 unique sculpts have been released as a part of the DDM line. The minis are popular, ubiquitous, and durable, and because of this, the secondary market has flooded with resellers vending individual minis. Consequently, new DDM sets from WotC are competing against older DDM minis from resellers.</li> </ul><p>Finally, regarding Heroscape: Think of it as attracting new players to the game. Consider Heroscape a "gateway game". This hobby needs to constantly attract new players in order to grow.</p></blockquote><p></p>
[QUOTE="doctorhook, post: 5187899, member: 58401"] Respectfully, I think DDM only seems cynical because you're looking at it cynically. To call it "stupid and insulting" is unnecessarily harsh. Let's be honest: even though DDM has been the "officially supported" token-type for D&D, it wasn't the only option; players could easily have used another brand of minis, or homemade tokens, or LEGOs, or even simple coins or candy. In this way, DDM products were never truly a "requirement" for D&D, except for perhaps the few most extremely naive players -- the average player realised that buying WotC's random packs of minis wasn't truly necessary to play the game. As for the "demise" of DDM, the real problem has been twofold: [LIST] [*]1.) The rising cost of minis relative to the average gamer's income during this recession. Remember that DDM is an American product line launched in 2003; until 2008, sales were strong because the American economy was strong. [*]2.) DDM has saturated its own market. More than 1200 unique sculpts have been released as a part of the DDM line. The minis are popular, ubiquitous, and durable, and because of this, the secondary market has flooded with resellers vending individual minis. Consequently, new DDM sets from WotC are competing against older DDM minis from resellers. [/LIST] Finally, regarding Heroscape: Think of it as attracting new players to the game. Consider Heroscape a "gateway game". This hobby needs to constantly attract new players in order to grow. [/QUOTE]
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