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<blockquote data-quote="TerraDave" data-source="post: 5188270" data-attributes="member: 22260"><p>To the OP: as someone with some of those new races in his group who uses minis, also no. </p><p></p><p>As touched on above, I also feel that DDM early success (and for a long time it was considered a success and almost certainly made a bunch of money) was its later undoing. People bought cases and cases of those things, they eventually made there way to the secondary market, and now I can go online to several retailers and pick from a bunch of minis. Its almost perfect as far as I am concerned. </p><p></p><p>This is the pattern for 30 years. Something is found to be successfull. It is way, way overdone, the market is overwhelmed, and it collapses and is sometimes even labeled a failure, when for a long time it was a great success. (And in most cases it will later make a comeback). </p><p></p><p><em>See:</em> adventure modules, basic boxed sets, D&D inspired novels, player oriented softback books, (and "faction" books for other games), heavily supported campaing settings, crunchy rules hardbacks, and more recently player oriented hardbacks.</p></blockquote><p></p>
[QUOTE="TerraDave, post: 5188270, member: 22260"] To the OP: as someone with some of those new races in his group who uses minis, also no. As touched on above, I also feel that DDM early success (and for a long time it was considered a success and almost certainly made a bunch of money) was its later undoing. People bought cases and cases of those things, they eventually made there way to the secondary market, and now I can go online to several retailers and pick from a bunch of minis. Its almost perfect as far as I am concerned. This is the pattern for 30 years. Something is found to be successfull. It is way, way overdone, the market is overwhelmed, and it collapses and is sometimes even labeled a failure, when for a long time it was a great success. (And in most cases it will later make a comeback). [I]See:[/I] adventure modules, basic boxed sets, D&D inspired novels, player oriented softback books, (and "faction" books for other games), heavily supported campaing settings, crunchy rules hardbacks, and more recently player oriented hardbacks. [/QUOTE]
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