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<blockquote data-quote="leonarr" data-source="post: 5992876" data-attributes="member: 50517"><p>I've not seen the order vs chaos axis as a moral viewpoint; even criminals like laws that benefit them. Good and Evil can be seen as morality, essentially it's the polarity of a sentient being's level of concern for others. Most folks don't want to be cruel but wouldn't go out of their way to champion a cause for the benefit of others. Same goes for law vs anarchy, I like laws that protect me from bad guys, but I'm not a big fan of police raids on Internet pirates. </p><p>There are people that are essentially ordered and structured minds; mess the area up and watch them go bug eye crazy; others cants stand too much structure. The ordered guy might consider himself against the government, whilst the messy guy may be a cop. </p><p></p><p>As far as true neutral? The balance definition sounds like a Buddhist monk, not an average bloke. </p><p></p><p>I remember Monte did a good/evil and a seperate chaos/law slider in a game book years ago. It seemed the good vs evil seemed to go from saintly to demonic, whereas the chaos vs order was one version of crazy to another. </p><p>Maybe I saw it that way because I'm neutral good. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p>To sum up my blather, none of the alignments has ever worked to describe a characters moral viewpoint or nature (I think Storyteller got it closer with nature and demeanor) but it acts as a set of boundaries for the DM to control the erratic behavior of chaotic players. A lot of groups with mature players I've met ignore alignment, so for the purpose of a morality framework for newer gamers, the 3e version was probably the one I hated the least. Add in 4e unaligned too, to avoid having 80% of the human population as Buddhist Druids. </p><p></p><p>Sorry for the verbosity.</p></blockquote><p></p>
[QUOTE="leonarr, post: 5992876, member: 50517"] I've not seen the order vs chaos axis as a moral viewpoint; even criminals like laws that benefit them. Good and Evil can be seen as morality, essentially it's the polarity of a sentient being's level of concern for others. Most folks don't want to be cruel but wouldn't go out of their way to champion a cause for the benefit of others. Same goes for law vs anarchy, I like laws that protect me from bad guys, but I'm not a big fan of police raids on Internet pirates. There are people that are essentially ordered and structured minds; mess the area up and watch them go bug eye crazy; others cants stand too much structure. The ordered guy might consider himself against the government, whilst the messy guy may be a cop. As far as true neutral? The balance definition sounds like a Buddhist monk, not an average bloke. I remember Monte did a good/evil and a seperate chaos/law slider in a game book years ago. It seemed the good vs evil seemed to go from saintly to demonic, whereas the chaos vs order was one version of crazy to another. Maybe I saw it that way because I'm neutral good. ;) To sum up my blather, none of the alignments has ever worked to describe a characters moral viewpoint or nature (I think Storyteller got it closer with nature and demeanor) but it acts as a set of boundaries for the DM to control the erratic behavior of chaotic players. A lot of groups with mature players I've met ignore alignment, so for the purpose of a morality framework for newer gamers, the 3e version was probably the one I hated the least. Add in 4e unaligned too, to avoid having 80% of the human population as Buddhist Druids. Sorry for the verbosity. [/QUOTE]
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