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<blockquote data-quote="stonehill_troll" data-source="post: 3447826" data-attributes="member: 27688"><p>Not a fan of FR myself, but I do know that they Turbine borrowed $23 million for DDO, which is only about 1/2-1/3 what Blizzard spent on WoW. Turbine spent a big chunk of that on coding for 3.5 rules and on stormreach city. There were a couple of other small villages/towns, but very little open area. </p><p></p><p>The basic problem with FR is exactly what you mentioned - all the books (novels and sourcebooks) - way too much detail. Aside from the fact the FR license probably cost a lot more than Eberron, I highly doubt that Turbine would have been able to create just one city like Waterdeep with any meaningful detail. This was greatly discussed on Turbine's boards. People who wanted FR, wanted the detail, wanted the taverns, temples, etc. in the exact spot,with correct color. They wanted lots of people (huge bandwidth problems) walking around. Turbine would have had to spend a significant chunk of money on models and texture to get the FR look. That would have significantly cut down the amount of money for coding of classes, feats, and other rule implmentations (which was already cut down due to budget limits)</p><p></p><p>High magic? Christ I guess you did not play at all, my 1st level PCs often left the harbor area quests with several magic items. By 5th level my PCs were routinely selling +1, +2 magic items to make room for new magic items. There was way too much magic, and I assume its actually gotten worse.</p><p></p><p>Eberron was chosen for several reasons, the number two reason (after cost) was that there was no massive legacy of back history that had to be followed. This granted more creative room for Turbine's designer. I don't care for their implementation of 3.5 rule set, but I had no problem with their vision of the Eberron setting.</p><p></p><p>I figure that with computer's technology advancing, it might be possible to create a close approxmation of Waterdeep with all the buildings and adventure possiblities in about 5 years and with $100 - $150 million dollars. Though I would bet that they would still have to cut features to stay under budget, before the end.</p></blockquote><p></p>
[QUOTE="stonehill_troll, post: 3447826, member: 27688"] Not a fan of FR myself, but I do know that they Turbine borrowed $23 million for DDO, which is only about 1/2-1/3 what Blizzard spent on WoW. Turbine spent a big chunk of that on coding for 3.5 rules and on stormreach city. There were a couple of other small villages/towns, but very little open area. The basic problem with FR is exactly what you mentioned - all the books (novels and sourcebooks) - way too much detail. Aside from the fact the FR license probably cost a lot more than Eberron, I highly doubt that Turbine would have been able to create just one city like Waterdeep with any meaningful detail. This was greatly discussed on Turbine's boards. People who wanted FR, wanted the detail, wanted the taverns, temples, etc. in the exact spot,with correct color. They wanted lots of people (huge bandwidth problems) walking around. Turbine would have had to spend a significant chunk of money on models and texture to get the FR look. That would have significantly cut down the amount of money for coding of classes, feats, and other rule implmentations (which was already cut down due to budget limits) High magic? Christ I guess you did not play at all, my 1st level PCs often left the harbor area quests with several magic items. By 5th level my PCs were routinely selling +1, +2 magic items to make room for new magic items. There was way too much magic, and I assume its actually gotten worse. Eberron was chosen for several reasons, the number two reason (after cost) was that there was no massive legacy of back history that had to be followed. This granted more creative room for Turbine's designer. I don't care for their implementation of 3.5 rule set, but I had no problem with their vision of the Eberron setting. I figure that with computer's technology advancing, it might be possible to create a close approxmation of Waterdeep with all the buildings and adventure possiblities in about 5 years and with $100 - $150 million dollars. Though I would bet that they would still have to cut features to stay under budget, before the end. [/QUOTE]
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