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<blockquote data-quote="Anand" data-source="post: 3526357" data-attributes="member: 14982"><p>The games have a really diferent graphics style, that's for sure. I really liked the characters and NPCs, and the outside views. Inside views, on the other hand, I think it is better in WoW, more polished. Sometimes the dungeons in DDO looks like the generic tiles of NwN.</p><p></p><p></p><p></p><p>That is really good. The short solo quests are awesome when you're short of time. And (usually) more fun then the kill 10 boars WoW quests.</p><p></p><p></p><p></p><p>I have to disagree here. Maybe the generic boars and bats are like that, but the simple mobs in DDO appear very simple too to me. Inside instances of WoW, a lot of mobs and bosses require good timing, mobility, and knowing your abilities. If you want to just push a button, you can even level to 70, but you'll miss the best parts of the game.</p><p></p><p></p><p></p><p>It took me six months to level my first char in WoW to level 60, then two to 70 when the expansion come. I'm a casual player, and I play around 10-12 hours a week. You can compare the level 6 of DDO with WoW's level 6. You can level a char in WoW to level 6 in less then an hour. But to level 30, the more aproximate equivalent number, quite more time.</p><p></p><p></p><p></p><p>Well, most of MMORPG have problems in that point. In WoW, to have a good grouping experience you must belong to a guild. I'm not sure in DDO, I made some few successful groups, but only to low level quests.</p><p></p><p></p><p></p><p>I think the system of DDO is bit clunky to a MMORPG. Those are nice PnP rules, but for realtime combat and character interaction, maybe not so much. The Eberron setting was very nicely implemented, IMHO. But WoW have a nice lore, with some really nice written quests.</p><p></p><p>Sorry about my messy English. Cheers,</p></blockquote><p></p>
[QUOTE="Anand, post: 3526357, member: 14982"] The games have a really diferent graphics style, that's for sure. I really liked the characters and NPCs, and the outside views. Inside views, on the other hand, I think it is better in WoW, more polished. Sometimes the dungeons in DDO looks like the generic tiles of NwN. That is really good. The short solo quests are awesome when you're short of time. And (usually) more fun then the kill 10 boars WoW quests. I have to disagree here. Maybe the generic boars and bats are like that, but the simple mobs in DDO appear very simple too to me. Inside instances of WoW, a lot of mobs and bosses require good timing, mobility, and knowing your abilities. If you want to just push a button, you can even level to 70, but you'll miss the best parts of the game. It took me six months to level my first char in WoW to level 60, then two to 70 when the expansion come. I'm a casual player, and I play around 10-12 hours a week. You can compare the level 6 of DDO with WoW's level 6. You can level a char in WoW to level 6 in less then an hour. But to level 30, the more aproximate equivalent number, quite more time. Well, most of MMORPG have problems in that point. In WoW, to have a good grouping experience you must belong to a guild. I'm not sure in DDO, I made some few successful groups, but only to low level quests. I think the system of DDO is bit clunky to a MMORPG. Those are nice PnP rules, but for realtime combat and character interaction, maybe not so much. The Eberron setting was very nicely implemented, IMHO. But WoW have a nice lore, with some really nice written quests. Sorry about my messy English. Cheers, [/QUOTE]
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