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<blockquote data-quote="Felon" data-source="post: 3570712" data-attributes="member: 8158"><p>I don't play WoW anymore, but I have to say that you're being somewhat unfair. It sounds like you're imploying that there's no combat just because combat is fairly static, with opponents in melee just charging up to each other and standing in that one spot chopping away until someone is dead. While that can be unsatisfying for some, that doesn't really mean that it's on auto-pilot. If you're playing a rogue, for instance, you have to chain up your sneak attack combos. If you just click a button and hope for the critter to drop eventually without any further action from the player, you're dead. </p><p></p><p>But you have touched upon my big beef with MMORPG's. A traditional computer RPG has a heavy emphasis on exploration, surprises, and problem-solving. A good RPG has easter egs aplenty. MMORPG's seem to feel compelled to go in the exact opposite direction; everything has to be linear, predictable, and most importantly, repeatable. You run through a dungeon and use the same tactics to take down one group of mobs after the next. Surprises are bad for some reason. </p><p></p><p>I would love to see dungeons in WoW where you face foes in different locations every time you go in, and the boss might be completely different every time. But see, many folks would hate that in WoW because they want to be able to build the perfect team with the right spells and tactics prepared to take down the boss.</p></blockquote><p></p>
[QUOTE="Felon, post: 3570712, member: 8158"] I don't play WoW anymore, but I have to say that you're being somewhat unfair. It sounds like you're imploying that there's no combat just because combat is fairly static, with opponents in melee just charging up to each other and standing in that one spot chopping away until someone is dead. While that can be unsatisfying for some, that doesn't really mean that it's on auto-pilot. If you're playing a rogue, for instance, you have to chain up your sneak attack combos. If you just click a button and hope for the critter to drop eventually without any further action from the player, you're dead. But you have touched upon my big beef with MMORPG's. A traditional computer RPG has a heavy emphasis on exploration, surprises, and problem-solving. A good RPG has easter egs aplenty. MMORPG's seem to feel compelled to go in the exact opposite direction; everything has to be linear, predictable, and most importantly, repeatable. You run through a dungeon and use the same tactics to take down one group of mobs after the next. Surprises are bad for some reason. I would love to see dungeons in WoW where you face foes in different locations every time you go in, and the boss might be completely different every time. But see, many folks would hate that in WoW because they want to be able to build the perfect team with the right spells and tactics prepared to take down the boss. [/QUOTE]
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