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<blockquote data-quote="Draxo" data-source="post: 3699708" data-attributes="member: 50009"><p>I wanted to love DDO, but there were too many problems with it that i couldnt get to grips with.</p><p></p><p>1, Eberron. In and of itself not too bad, as much as I would have prefered a different setting.</p><p></p><p>2, Set confined in a city: When I play an MMO I want freedom to explore and adventure. Very restrictive.</p><p></p><p>3, The races: They didnt even finish the basic set before they came out with Drow for the Drizzt fanboys. And really.. there was nothing for all of us who like to play non human-like races. I wanted something like.. Kobolds. I would have adored Kobolds! And in Eberron it kinda works too. </p><p></p><p>4, I didnt feel like a Hero. I was on a Kobold Genocide (and i love Kobolds). I felt like a villain really.. in some of the quests you were walking into the private homes of law abiding Kobolds to either kill them to take back something they legally bought because the merchant wants to sell ir on or.. you heard about the home of some Kobolds who had something and you decided to go, murder them and their friends and steal it? Sorry. I would have lost my Paladinhood. Thats not heroic at all.</p><p></p><p>5, The deviation from the D&D system. I'm sorry but they advertised it as D&D, what we were given wasnt D&D. It just had a few.. D&Dish.. references and spell names.</p><p></p><p>6, Worst of all.. the party reliance on certain classes. I couldnt play most times. When I got a good group with a healer then all fine and dandy. Wasnt always the case.. after sitting there for two hours LFG for the second day running I just left. Cancelled my subscription, havent thought about it too much since.</p></blockquote><p></p>
[QUOTE="Draxo, post: 3699708, member: 50009"] I wanted to love DDO, but there were too many problems with it that i couldnt get to grips with. 1, Eberron. In and of itself not too bad, as much as I would have prefered a different setting. 2, Set confined in a city: When I play an MMO I want freedom to explore and adventure. Very restrictive. 3, The races: They didnt even finish the basic set before they came out with Drow for the Drizzt fanboys. And really.. there was nothing for all of us who like to play non human-like races. I wanted something like.. Kobolds. I would have adored Kobolds! And in Eberron it kinda works too. 4, I didnt feel like a Hero. I was on a Kobold Genocide (and i love Kobolds). I felt like a villain really.. in some of the quests you were walking into the private homes of law abiding Kobolds to either kill them to take back something they legally bought because the merchant wants to sell ir on or.. you heard about the home of some Kobolds who had something and you decided to go, murder them and their friends and steal it? Sorry. I would have lost my Paladinhood. Thats not heroic at all. 5, The deviation from the D&D system. I'm sorry but they advertised it as D&D, what we were given wasnt D&D. It just had a few.. D&Dish.. references and spell names. 6, Worst of all.. the party reliance on certain classes. I couldnt play most times. When I got a good group with a healer then all fine and dandy. Wasnt always the case.. after sitting there for two hours LFG for the second day running I just left. Cancelled my subscription, havent thought about it too much since. [/QUOTE]
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