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<blockquote data-quote="MarauderX" data-source="post: 3725993" data-attributes="member: 9990"><p>Well, I'm still plugging away on DDO. I gave WoW another spin, as well as a little of Guild Wars. I came back as I have already forged my way through Stormreach and environs and I know my way around without problems. I forgot that I like to steal some of the things out of the game for my own PnP game too.</p><p></p><p>I agree that Stormreach is pretty much a locked location. Even EQ2 knew that they should provide a second cool setting at the start, but I think with Stormreach the idea was to keep building upon what was already there as a city, and have separate sub-zone towns with zones of their own too. Some of the problem is I can't just walk across a wilderness zone to get to it, I just talk to someone and they take me there. Even with the one adventure where you have to fight to defend the caravan in order to get to the zone doesn't encompass the feel and commitment of traveling. Imagine... wandering monsters to stir up your little jaunt from Stormreach to Gianthold...</p><p></p><p>I agree that I would have gone with a different setting for DDO, but Eberron was the big push. Now that FR is going to be the first to go into 4E, I am glad that Eberron and the rest of Keith Bakers goofy ideas are staying in 3.5 for a while. </p><p></p><p>The problem not really solved by the server merge has been ease of gathering a party at low-mid level. Though I haven't kept track, it seems most postings are running in the 10+ levels again. I hope that Turbine decides to give accounts more characters more easily to keep players interested in starting new PCs to keep the population across levels a little more even.</p></blockquote><p></p>
[QUOTE="MarauderX, post: 3725993, member: 9990"] Well, I'm still plugging away on DDO. I gave WoW another spin, as well as a little of Guild Wars. I came back as I have already forged my way through Stormreach and environs and I know my way around without problems. I forgot that I like to steal some of the things out of the game for my own PnP game too. I agree that Stormreach is pretty much a locked location. Even EQ2 knew that they should provide a second cool setting at the start, but I think with Stormreach the idea was to keep building upon what was already there as a city, and have separate sub-zone towns with zones of their own too. Some of the problem is I can't just walk across a wilderness zone to get to it, I just talk to someone and they take me there. Even with the one adventure where you have to fight to defend the caravan in order to get to the zone doesn't encompass the feel and commitment of traveling. Imagine... wandering monsters to stir up your little jaunt from Stormreach to Gianthold... I agree that I would have gone with a different setting for DDO, but Eberron was the big push. Now that FR is going to be the first to go into 4E, I am glad that Eberron and the rest of Keith Bakers goofy ideas are staying in 3.5 for a while. The problem not really solved by the server merge has been ease of gathering a party at low-mid level. Though I haven't kept track, it seems most postings are running in the 10+ levels again. I hope that Turbine decides to give accounts more characters more easily to keep players interested in starting new PCs to keep the population across levels a little more even. [/QUOTE]
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