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DDO is dead!
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<blockquote data-quote="Rhone1" data-source="post: 3753249" data-attributes="member: 55187"><p>I met one a former Turbine devloper at Gen Con a few weeks ago, here's what he said..."Turbine tried to self finance the project and ran into financial issues (didn't put enough money into the project). DDO was rushed along (the just got it out there before there was enough content) was too fast. They butchered the essence of D&D by having non-D&D er's make/develop the game." He also felt that D&D would make a come back at some point to the mmo arena with something different when DDO died.</p><p></p><p>For those of you that haven't played the game, it really is beautiful to look at (visually) and Eberron could be a excellent setting, but there were probably too many hurdles for this game to overcome.</p></blockquote><p></p>
[QUOTE="Rhone1, post: 3753249, member: 55187"] I met one a former Turbine devloper at Gen Con a few weeks ago, here's what he said..."Turbine tried to self finance the project and ran into financial issues (didn't put enough money into the project). DDO was rushed along (the just got it out there before there was enough content) was too fast. They butchered the essence of D&D by having non-D&D er's make/develop the game." He also felt that D&D would make a come back at some point to the mmo arena with something different when DDO died. For those of you that haven't played the game, it really is beautiful to look at (visually) and Eberron could be a excellent setting, but there were probably too many hurdles for this game to overcome. [/QUOTE]
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