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DDXP 2010 LFR Battle Interactive (ADCP 2-1) (massive spoilers)
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<blockquote data-quote="Marshall" data-source="post: 5077827" data-attributes="member: 765"><p>As someone who played it both days(Day 1 H3Low, Day2 H2High) and then read this description, I'm shocked at the amount of table variation. Reading your description I recognise the flavor text but the mechanics you describe dont resemble either days game I played.</p><p>Never the less, I found the BI to be an entertaining Dungeon Delve like experience, with one exception. </p><p>The skill challenge was SO BADLY defined that the Narrarator had to correct the way our first DM was running it and the method our second DM employed(after supposed tweaking by the Admins) made it impossible to keep the NPC alive but ridiculously easy to complete the ritual anyway.</p><p>We started with 12 motes(3 Defenders, Two Strikers and Leader). At the end of each round any remaining motes auto-hit the NPC for 7-9 damage each(and died). At the start of the next round you got X+2 motes to try to stop. Even with move action skill checks, there weren't enough actions in the group to keep the guy alive past turn 4. This is a 4-7 group with 3 defenders, remember. OTOH, the move action skill checks meant that we had the ritual complete by the middle of turn 3. Its unclear if this should have actually ended the skill challenge or not. It didnt for us, so we just stood back and watched the next 80~100 motes crash into the corpse.</p></blockquote><p></p>
[QUOTE="Marshall, post: 5077827, member: 765"] As someone who played it both days(Day 1 H3Low, Day2 H2High) and then read this description, I'm shocked at the amount of table variation. Reading your description I recognise the flavor text but the mechanics you describe dont resemble either days game I played. Never the less, I found the BI to be an entertaining Dungeon Delve like experience, with one exception. The skill challenge was SO BADLY defined that the Narrarator had to correct the way our first DM was running it and the method our second DM employed(after supposed tweaking by the Admins) made it impossible to keep the NPC alive but ridiculously easy to complete the ritual anyway. We started with 12 motes(3 Defenders, Two Strikers and Leader). At the end of each round any remaining motes auto-hit the NPC for 7-9 damage each(and died). At the start of the next round you got X+2 motes to try to stop. Even with move action skill checks, there weren't enough actions in the group to keep the guy alive past turn 4. This is a 4-7 group with 3 defenders, remember. OTOH, the move action skill checks meant that we had the ritual complete by the middle of turn 3. Its unclear if this should have actually ended the skill challenge or not. It didnt for us, so we just stood back and watched the next 80~100 motes crash into the corpse. [/QUOTE]
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DDXP 2010 LFR Battle Interactive (ADCP 2-1) (massive spoilers)
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