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DDXP 2010 LFR Battle Interactive (ADCP 2-1) (massive spoilers)
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<blockquote data-quote="Marshall" data-source="post: 5079108" data-attributes="member: 765"><p>Thats just it. Since the mechanics of the skill challenge were so poorly described, no one at either of my tables found it fun. My 7-10 table had 4 strikers and a cleric with enough area(or at least multi-target) attacks to blow through the, at most, 14 motes a round we faced. It was a boring, repetitive 10 rounds of dice rolls that actually got EASIER when the narrarator came over and corrected the DM. Blah. </p><p>The 4-7 table was worse, the whole party realized after the first round of motes that it was absolutely impossible for us to keep the NPC alive for ten rounds when over 1/2 of the TWELVE motes got thru in round one and FOURTEEN showed up in round two. We looked at each other, shrugged, threw what encounter healing would work on the guy and everyone who was trained in Arcana or Religion made the ridiculously easy skill check to complete the ritual. Then we watched the guy die and get pelted for 7 more rounds. Bad Ju-ju.</p><p></p><p>The worst part was the mods then asked for every table who lost their NPC to stand so we could get booed by the entire Con. Normally, I would take that with a grin and go on, but when I saw exactly THREE of the 40+ tables running the mod had lost him, I knew we weren't playing the same game.</p><p></p><p></p><p></p><p>Quick synopsis since the OP hit the RP points.</p><p>Encounter 1 </p><p>Table 1 (Me, Two Warlocks, Melee Rogue and the Grim Reaper(Cleric)) </p><p>Me. Storm Sorcerer/Bard goes first, seeing all the townsfolk threatened by various nastys and knowing we aint got nobody to go toe-to-toe in the party...I move up to the big honkin brute in the middle of the board, stop just short of him and blast him with my best encounter power(which bestows on me a glorious 1d6-1 temp Hp). AP and then use the best minion sweeping at-will in the game <em>Lightning Strike</em>. POP. POP. The rest of the party fans out and we end up bottle necking the baddies around me and the Grim Reaper. Believe it or not, this turned out well and the damage we threw out quickly wiped all the monsters with no civilian casualties. </p><p>The best moment of this fight for me was a clever use of Majestic Word to heal a bloodied civi and slide him out of the line-of-fire.</p><p>Table 2 (Me(Bard), Two Paladins, Fighter, Avenger and Sorcerer)</p><p>Roughly the same tactics as the first table, except this time I let the Defenders clog up the middle and I skirted the edges picking off minions and herding townsfolk to safety.</p><p>Encounter 2</p><p>Table 1</p><p>We wiped this up. The only difficulty was figuring out how to cross the enery stream in the middle of the map(again this is poorly described in the mod) since we were alternately told you could and could not jump over it, go around it, yada...The map had a lot of cool terrain..that everyone avoided. Best moment, <em>Thunder Leap</em> to the top of the wall and shove an archer to the ground.</p><p>Table 2 </p><p>Very hard fight, no one in the group had the skills to climb the wall except the Avenger(Skill DC way too high for knotted rope) so we all just stood around and hoped he didn't die. I actually found this one boring.</p><p></p><p>Ritual Decision?</p><p>Both tables voted for it. Both times I voted against it(Neither of my characters will go near messing with an Artifact at this level), neither time did I contribute to it. The bennies were sweet for doing so tho.</p><p></p><p>Encounter 3 </p><p>Table 1</p><p>We spent wayyy too much time clearing the mooks and nearly lost because of it. 'Course we managed to get in three rounds of concentrated fire in 10 minutes and blasted the monolith with literally seconds to spare. The fight was never in doubt, it was the time crunch that nearly got us.</p><p>Table 2</p><p>Oh crap, this was <em>FUN</em>. By round 2, I was down and both Paladins and the Avenger were bloodied. Fortunately, the reason I was down was the backlash from hitting the Monolith with <em>Vigorous Cadence</em>, a nearby Paladin dumped a Potion of Healing down my throat for which I rewarded him with an Improved Majestic Word and the rest of the party basked in the glow of the new healing battery. I'm pretty sure by the end of the fight I was still at 10HP and the rest of the party was at full...</p><p></p><p>Day 2</p><p>Neither slaad fight was worth mentioning. T1 crushed them, T2 took a lot of damage from exploding heads(silly way to skip and encounter)</p><p>Spellscars were somewhat annoying(-1 to speed, resist acid and encounter power) to forgettable(whistling wounds?) which I did. </p><p></p><p>Service to a Demon?</p><p>T1 NO WAY!</p><p>T2 Bard w/warlock MC? Whats the big deal?</p><p>Skill challenge? See above. Hated it.</p><p></p><p>Tentacle Battle</p><p>T1 just tore 'em to pieces, even when each tentacle died it left 4 minions behind and we didn't get the power-up motes OR the enhancement terrain.</p><p>T2 A little tougher and the Sorcerer falling into the rift not once, but TWICE was hilarious. <em>Vigorous Cadence</em> is realllyyyyy good.</p><p></p><p>Final Confrontation</p><p>T1 had the fight well in hand when the Convention Center kicked us out.</p><p>T2 I'm still confused how you're supposed to know that the portals are traps instead of just a power of the Sharn on the other side? We won anyway, just barely, with the Avenger, Fighter and a Paladin taking out 2(TWO) dragons(the DM went wayyy soft on us, restrained characters cant shift) after my Bard jumped up on the table and force the idiot NPC to get his stupid arse under the table and take cover from the archers. Sorry, my SOD fails at an NPC that needs to be told to take cover from arrow fire.</p><p></p><p>Conclusion </p><p>One character participated in the desecration of a Holy Artifact of Amawhatsis and the other is touched by the Demon God of Gnolls. I think my changeling will grow hair for his next adventure...</p></blockquote><p></p>
[QUOTE="Marshall, post: 5079108, member: 765"] Thats just it. Since the mechanics of the skill challenge were so poorly described, no one at either of my tables found it fun. My 7-10 table had 4 strikers and a cleric with enough area(or at least multi-target) attacks to blow through the, at most, 14 motes a round we faced. It was a boring, repetitive 10 rounds of dice rolls that actually got EASIER when the narrarator came over and corrected the DM. Blah. The 4-7 table was worse, the whole party realized after the first round of motes that it was absolutely impossible for us to keep the NPC alive for ten rounds when over 1/2 of the TWELVE motes got thru in round one and FOURTEEN showed up in round two. We looked at each other, shrugged, threw what encounter healing would work on the guy and everyone who was trained in Arcana or Religion made the ridiculously easy skill check to complete the ritual. Then we watched the guy die and get pelted for 7 more rounds. Bad Ju-ju. The worst part was the mods then asked for every table who lost their NPC to stand so we could get booed by the entire Con. Normally, I would take that with a grin and go on, but when I saw exactly THREE of the 40+ tables running the mod had lost him, I knew we weren't playing the same game. Quick synopsis since the OP hit the RP points. Encounter 1 Table 1 (Me, Two Warlocks, Melee Rogue and the Grim Reaper(Cleric)) Me. Storm Sorcerer/Bard goes first, seeing all the townsfolk threatened by various nastys and knowing we aint got nobody to go toe-to-toe in the party...I move up to the big honkin brute in the middle of the board, stop just short of him and blast him with my best encounter power(which bestows on me a glorious 1d6-1 temp Hp). AP and then use the best minion sweeping at-will in the game [i]Lightning Strike[/i]. POP. POP. The rest of the party fans out and we end up bottle necking the baddies around me and the Grim Reaper. Believe it or not, this turned out well and the damage we threw out quickly wiped all the monsters with no civilian casualties. The best moment of this fight for me was a clever use of Majestic Word to heal a bloodied civi and slide him out of the line-of-fire. Table 2 (Me(Bard), Two Paladins, Fighter, Avenger and Sorcerer) Roughly the same tactics as the first table, except this time I let the Defenders clog up the middle and I skirted the edges picking off minions and herding townsfolk to safety. Encounter 2 Table 1 We wiped this up. The only difficulty was figuring out how to cross the enery stream in the middle of the map(again this is poorly described in the mod) since we were alternately told you could and could not jump over it, go around it, yada...The map had a lot of cool terrain..that everyone avoided. Best moment, [i]Thunder Leap[/i] to the top of the wall and shove an archer to the ground. Table 2 Very hard fight, no one in the group had the skills to climb the wall except the Avenger(Skill DC way too high for knotted rope) so we all just stood around and hoped he didn't die. I actually found this one boring. Ritual Decision? Both tables voted for it. Both times I voted against it(Neither of my characters will go near messing with an Artifact at this level), neither time did I contribute to it. The bennies were sweet for doing so tho. Encounter 3 Table 1 We spent wayyy too much time clearing the mooks and nearly lost because of it. 'Course we managed to get in three rounds of concentrated fire in 10 minutes and blasted the monolith with literally seconds to spare. The fight was never in doubt, it was the time crunch that nearly got us. Table 2 Oh crap, this was [i]FUN[/i]. By round 2, I was down and both Paladins and the Avenger were bloodied. Fortunately, the reason I was down was the backlash from hitting the Monolith with [i]Vigorous Cadence[/i], a nearby Paladin dumped a Potion of Healing down my throat for which I rewarded him with an Improved Majestic Word and the rest of the party basked in the glow of the new healing battery. I'm pretty sure by the end of the fight I was still at 10HP and the rest of the party was at full... Day 2 Neither slaad fight was worth mentioning. T1 crushed them, T2 took a lot of damage from exploding heads(silly way to skip and encounter) Spellscars were somewhat annoying(-1 to speed, resist acid and encounter power) to forgettable(whistling wounds?) which I did. Service to a Demon? T1 NO WAY! T2 Bard w/warlock MC? Whats the big deal? Skill challenge? See above. Hated it. Tentacle Battle T1 just tore 'em to pieces, even when each tentacle died it left 4 minions behind and we didn't get the power-up motes OR the enhancement terrain. T2 A little tougher and the Sorcerer falling into the rift not once, but TWICE was hilarious. [i]Vigorous Cadence[/i] is realllyyyyy good. Final Confrontation T1 had the fight well in hand when the Convention Center kicked us out. T2 I'm still confused how you're supposed to know that the portals are traps instead of just a power of the Sharn on the other side? We won anyway, just barely, with the Avenger, Fighter and a Paladin taking out 2(TWO) dragons(the DM went wayyy soft on us, restrained characters cant shift) after my Bard jumped up on the table and force the idiot NPC to get his stupid arse under the table and take cover from the archers. Sorry, my SOD fails at an NPC that needs to be told to take cover from arrow fire. Conclusion One character participated in the desecration of a Holy Artifact of Amawhatsis and the other is touched by the Demon God of Gnolls. I think my changeling will grow hair for his next adventure... [/QUOTE]
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