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DDXP 2010 LFR Battle Interactive (ADCP 2-1) (massive spoilers)
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<blockquote data-quote="Joshua Randall" data-source="post: 5079740" data-attributes="member: 7737"><p>A friend of mine showed me a copy of the adventure.</p><p></p><p>The skill challenge specifically states that it ends after 10 rounds <strong><u>or</u></strong> when the PCs have helped to complete the ritual <strong><u>or</u></strong> when the NPC dies, whichever comes first. But individual DMs may have minsunderstood that, or perhaps the organizers were changing it on the fly.</p><p></p><p>No, it's described just fine. You CAN jump over it, although there is a (low) chance it will erupt and hit you dealing some damage plus daze.</p><p></p><p>Yeah, that was a bummer. It would've been nicer if there were some hard cover to hide behind (so those @$#%^! archers couldn't shoot you willy nilly), or if some of the terrain had been beneficial and identifiable with appropriate skills.</p><p></p><p>Um, DC 10 is too hard?</p><p></p><p>Judging by what you wrote about the skill challenge and the terrain in Encounter 2, it sounds like your DM may not have been as prepared for the adventure as ours was. That can definitely have a negative impact. Sorry, man.</p><p></p><p>Really no worse than saying, "You defeat the slaads after a tough fight. Everyone lose a healing surge." Actually, probably BETTER than that because some groups had ways to heal the exploding head damage without using surges.</p><p></p><p>I thought it was a fine balance between saving time (by not playing out the fight) and still costing the PCs some resources.</p><p></p><p>Again, that is directly from the adventure. Dude, your DM screwed you. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p><p></p><p>Skill checks? (Arcana, Religion, Insight, maybe Nature or Perception) Trial and error? ("I focus my Arcana skill to try to close the portal. Does anything happen?")</p><p></p><p>Wow, the more I read, the more I think your DMs stank. The adventure says the enemies only will attack the NPC if there is "no immediate threat" -- which does leave it somewhat open to DM interpretation -- but I would definitely consider six PC adventurers a very immediate threat.</p><p></p><p>Having the enemy archers focus fire on the NPC is <em>not</em> very fair DMing, in my opinion.</p><p></p><p>Umm... described at length in the first two posts of this thread.</p><p></p><p>25-30 tables playing at the same time. Collectively what happened at the tables impacted the flow of the story, immediately. Double length adventure. Much more difficult combats (250% XP budget according to what the writer told us afterwards).</p><p></p><p>Jeez, it was no big deal.</p><p></p><p>Heck, my table had to request help to defeat a <em>minion</em> in the <em>first encounter</em>. We certainly got ribbed for that. But it was all in good fun, and later on we redeemed ourselves by helping another table with their dragon.</p><p></p><p>But seriously, if you don't like public recognition of your successes and failures, then don't play a BI. That's part of the point of it.</p></blockquote><p></p>
[QUOTE="Joshua Randall, post: 5079740, member: 7737"] A friend of mine showed me a copy of the adventure. The skill challenge specifically states that it ends after 10 rounds [B][U]or[/U][/B] when the PCs have helped to complete the ritual [B][U]or[/U][/B] when the NPC dies, whichever comes first. But individual DMs may have minsunderstood that, or perhaps the organizers were changing it on the fly. No, it's described just fine. You CAN jump over it, although there is a (low) chance it will erupt and hit you dealing some damage plus daze. Yeah, that was a bummer. It would've been nicer if there were some hard cover to hide behind (so those @$#%^! archers couldn't shoot you willy nilly), or if some of the terrain had been beneficial and identifiable with appropriate skills. Um, DC 10 is too hard? Judging by what you wrote about the skill challenge and the terrain in Encounter 2, it sounds like your DM may not have been as prepared for the adventure as ours was. That can definitely have a negative impact. Sorry, man. Really no worse than saying, "You defeat the slaads after a tough fight. Everyone lose a healing surge." Actually, probably BETTER than that because some groups had ways to heal the exploding head damage without using surges. I thought it was a fine balance between saving time (by not playing out the fight) and still costing the PCs some resources. Again, that is directly from the adventure. Dude, your DM screwed you. :) Skill checks? (Arcana, Religion, Insight, maybe Nature or Perception) Trial and error? ("I focus my Arcana skill to try to close the portal. Does anything happen?") Wow, the more I read, the more I think your DMs stank. The adventure says the enemies only will attack the NPC if there is "no immediate threat" -- which does leave it somewhat open to DM interpretation -- but I would definitely consider six PC adventurers a very immediate threat. Having the enemy archers focus fire on the NPC is [I]not[/I] very fair DMing, in my opinion. Umm... described at length in the first two posts of this thread. 25-30 tables playing at the same time. Collectively what happened at the tables impacted the flow of the story, immediately. Double length adventure. Much more difficult combats (250% XP budget according to what the writer told us afterwards). Jeez, it was no big deal. Heck, my table had to request help to defeat a [I]minion[/I] in the [I]first encounter[/I]. We certainly got ribbed for that. But it was all in good fun, and later on we redeemed ourselves by helping another table with their dragon. But seriously, if you don't like public recognition of your successes and failures, then don't play a BI. That's part of the point of it. [/QUOTE]
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