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DDXP 2010 LFR Battle Interactive (ADCP 2-1) (massive spoilers)
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<blockquote data-quote="Joshua Randall" data-source="post: 5080844" data-attributes="member: 7737"><p>That's it? Kind of underwhelming. I figured you Yeenoghu worshippers should've gotten some defense bonuses (against plaguechanged creatures), or resistances, or something actually useful.</p><p></p><p>But this just goes to show you: making deals with a demon lord isn't a good idea. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p>Yes, that's what happened at my table also. I didn't explain it very well.</p><p></p><p>There were rules around how many motes you could hit with various types of powers. For example, a burst could hit a number of motes equal to the size of the burst plus two. I thought this was a good balance between allowing PCs with area powers to kill multiple motes at once, and not wasting time drawing a map and figuring out exactly where everybody was.</p><p></p><p>Yes, that was a bit unfair. You could've encased the NPC ritual caster in adamantine and it wouldn't have mattered, at least as the encounter was written.</p><p></p><p>It's implied but not explicit. Requiring PCs to be ritual casters to aid would make that skill challenge <em>much </em>more difficult if not impossible. It would be quite likely to find a table with no PC ritual casters at it!</p><p></p><p>Looking over the adventure, our DM took some liberties with the monster visuals. The creature in the middle was indeed a heart (not a head).</p><p></p><p>However, the chasm was definitely there.</p><p></p><p>I'm sure the LFR powers that be would like that as well.</p><p></p><p>Yes, that power is amazing.</p><p></p><p>My paladin got some good use out of Ray of Reprisal -- it's a Daily immediate interrupt that halves the damage an ally takes and hits the attacker with 3d6+Cha in return. I'm a big fan of immediate action powers, especially if your character wouldn't otherwise be doing anything in between rounds.</p><p></p><p>Ah. It is hard to find the fine line between too easy and too difficult.</p><p></p><p>Well, that's just not right. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> Climbing is hard enough without making it tougher on the PCs by raising the DC and making them move at 1/4 speed.</p><p></p><p>Hmm, so what happened when you tried to attack the sharns? If I were DMing, at that point <em>at the latest </em>I would have revealed the fact that you could close the portals. (Per the adventure, you can't affect the sharns directly.)</p><p> </p><p>Yep!</p></blockquote><p></p>
[QUOTE="Joshua Randall, post: 5080844, member: 7737"] That's it? Kind of underwhelming. I figured you Yeenoghu worshippers should've gotten some defense bonuses (against plaguechanged creatures), or resistances, or something actually useful. But this just goes to show you: making deals with a demon lord isn't a good idea. ;) Yes, that's what happened at my table also. I didn't explain it very well. There were rules around how many motes you could hit with various types of powers. For example, a burst could hit a number of motes equal to the size of the burst plus two. I thought this was a good balance between allowing PCs with area powers to kill multiple motes at once, and not wasting time drawing a map and figuring out exactly where everybody was. Yes, that was a bit unfair. You could've encased the NPC ritual caster in adamantine and it wouldn't have mattered, at least as the encounter was written. It's implied but not explicit. Requiring PCs to be ritual casters to aid would make that skill challenge [I]much [/I]more difficult if not impossible. It would be quite likely to find a table with no PC ritual casters at it! Looking over the adventure, our DM took some liberties with the monster visuals. The creature in the middle was indeed a heart (not a head). However, the chasm was definitely there. I'm sure the LFR powers that be would like that as well. Yes, that power is amazing. My paladin got some good use out of Ray of Reprisal -- it's a Daily immediate interrupt that halves the damage an ally takes and hits the attacker with 3d6+Cha in return. I'm a big fan of immediate action powers, especially if your character wouldn't otherwise be doing anything in between rounds. Ah. It is hard to find the fine line between too easy and too difficult. Well, that's just not right. :) Climbing is hard enough without making it tougher on the PCs by raising the DC and making them move at 1/4 speed. Hmm, so what happened when you tried to attack the sharns? If I were DMing, at that point [I]at the latest [/I]I would have revealed the fact that you could close the portals. (Per the adventure, you can't affect the sharns directly.) Yep! [/QUOTE]
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