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General Tabletop Discussion
*Pathfinder & Starfinder
DDXP characters - unexpected tactics?
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<blockquote data-quote="Dormain1" data-source="post: 4106569" data-attributes="member: 61912"><p>If said rogue had a readied action to dodge out to the way, it would be a mute issue, he could dodge out of the way and watch as the ogre fall to its death. the bull rush provokes AoO and if the rogue was that nimble the orge would fail to hit in the first place, the whole strength check was as a result of being pushed and I wouldn't expect a nimble rogue to beat a drunken ogre.</p><p></p><p>Im not saying that bullrush was done well just like quite a few 3.x rules they were overly complicated, in fact it had a few house rules against it IMC, but the above example required the rogue being caught flat footed to be pushed over the cliff.</p><p></p><p>The biggest problem with 3.x was the need to check if you are using the rules right, if something feels wrong it probably is but so many of the rules just didnt make sense.</p></blockquote><p></p>
[QUOTE="Dormain1, post: 4106569, member: 61912"] If said rogue had a readied action to dodge out to the way, it would be a mute issue, he could dodge out of the way and watch as the ogre fall to its death. the bull rush provokes AoO and if the rogue was that nimble the orge would fail to hit in the first place, the whole strength check was as a result of being pushed and I wouldn't expect a nimble rogue to beat a drunken ogre. Im not saying that bullrush was done well just like quite a few 3.x rules they were overly complicated, in fact it had a few house rules against it IMC, but the above example required the rogue being caught flat footed to be pushed over the cliff. The biggest problem with 3.x was the need to check if you are using the rules right, if something feels wrong it probably is but so many of the rules just didnt make sense. [/QUOTE]
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DDXP characters - unexpected tactics?
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