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DDXP: When Anti's become Pro's
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<blockquote data-quote="Psion" data-source="post: 4080146" data-attributes="member: 172"><p>I was skeptical about 4e, though most of what was really driving my disdain to this point are knowns (i.e., massive scrapping of fluff.) I was modestly skeptical of several mechanical aspects, and what I have heard from play reports seems to confirm most of my suspicions.</p><p></p><p>Namely, from both Rodrigo's playtest report and looking at the character sheets seems to confirm my suspicions about all classes being somehwat "3e mage" like when it comes to ability management that was born when we heard about how much Bo9S supposedly informed 4e's design. I like playing mages, but I know that some players just don't appreciate tracking that many spell-like special abilities. They want to pump up their main weapon, jot down the totals on their character sheet, and then just roll dice and do damage, not manage "per encounter" abilities, etc.</p><p></p><p>On the other hand, I'm also seeing recent revelations that are total surprises that really turn me off (diagonal movement rules under 4e strike me as <em>intensely</em> stupid) with little in the way of matching "cool" revelations.</p></blockquote><p></p>
[QUOTE="Psion, post: 4080146, member: 172"] I was skeptical about 4e, though most of what was really driving my disdain to this point are knowns (i.e., massive scrapping of fluff.) I was modestly skeptical of several mechanical aspects, and what I have heard from play reports seems to confirm most of my suspicions. Namely, from both Rodrigo's playtest report and looking at the character sheets seems to confirm my suspicions about all classes being somehwat "3e mage" like when it comes to ability management that was born when we heard about how much Bo9S supposedly informed 4e's design. I like playing mages, but I know that some players just don't appreciate tracking that many spell-like special abilities. They want to pump up their main weapon, jot down the totals on their character sheet, and then just roll dice and do damage, not manage "per encounter" abilities, etc. On the other hand, I'm also seeing recent revelations that are total surprises that really turn me off (diagonal movement rules under 4e strike me as [I]intensely[/I] stupid) with little in the way of matching "cool" revelations. [/QUOTE]
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DDXP: When Anti's become Pro's
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