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*Pathfinder & Starfinder
DDXP: When Anti's become Pro's
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<blockquote data-quote="coyote6" data-source="post: 4082620" data-attributes="member: 1225"><p>I can see how a rules system can be incapable of supporting a certain play style, which in turn makes it difficult or impossible to run certain stories/adventures/events/whatevers that depend on said play style(s). For example, it would be difficult to run a Spirit of the Century or Solar Exalted adventure under Warhammer Fantasy RPG rules -- WH is just too gritty to support the same kind of wahoo-hijinks one can get up to in either of the other games. </p><p></p><p>You can house rule & such to make a system fit better, but if the new D&D doesn't support Paizo's style, and the GSL doesn't allow third-parties to extensively house-rule D&D 4e, then D&D 4e might not work. Even if the GSL would allow them to change the game, it might not be worth their time or effort to do so (or at least, they might feel like it's not worth their time/effort).</p><p></p><p>(For my part, the mechanical bits of 4e I've seen seem like they would support Paizo's adventure styles fine -- Paizo's new adventures are stopping before 20th level, before 3.5e escapes the "sweet spot", so it seems like something that extends that sweet spot would be cool. OTOH, I haven't really read most of the Pathfinder adventures, and haven't played D&D ,so maybe it wouldn't work. But, in theory, it sounds like the Age of Worms in 4e would be pretty sweet. But they haven't seen the real evidence yet.)</p><p></p><p>On the original topic, I'm still thinking it looks like it could be a fun game. I don't know whether I'll be playing it or not; I won't really know if I'll like it until I've read it and maybe played it. Perhaps more importantly, though, is that everyone else in both groups I game with seems actively disinterested so far.</p></blockquote><p></p>
[QUOTE="coyote6, post: 4082620, member: 1225"] I can see how a rules system can be incapable of supporting a certain play style, which in turn makes it difficult or impossible to run certain stories/adventures/events/whatevers that depend on said play style(s). For example, it would be difficult to run a Spirit of the Century or Solar Exalted adventure under Warhammer Fantasy RPG rules -- WH is just too gritty to support the same kind of wahoo-hijinks one can get up to in either of the other games. You can house rule & such to make a system fit better, but if the new D&D doesn't support Paizo's style, and the GSL doesn't allow third-parties to extensively house-rule D&D 4e, then D&D 4e might not work. Even if the GSL would allow them to change the game, it might not be worth their time or effort to do so (or at least, they might feel like it's not worth their time/effort). (For my part, the mechanical bits of 4e I've seen seem like they would support Paizo's adventure styles fine -- Paizo's new adventures are stopping before 20th level, before 3.5e escapes the "sweet spot", so it seems like something that extends that sweet spot would be cool. OTOH, I haven't really read most of the Pathfinder adventures, and haven't played D&D ,so maybe it wouldn't work. But, in theory, it sounds like the Age of Worms in 4e would be pretty sweet. But they haven't seen the real evidence yet.) On the original topic, I'm still thinking it looks like it could be a fun game. I don't know whether I'll be playing it or not; I won't really know if I'll like it until I've read it and maybe played it. Perhaps more importantly, though, is that everyone else in both groups I game with seems actively disinterested so far. [/QUOTE]
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