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DDXP: When Anti's become Pro's
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<blockquote data-quote="Mustrum_Ridcully" data-source="post: 4083515" data-attributes="member: 710"><p>The fluff of 4E is something I absolutely love. I could work with the Great Wheel or Greyhawk (and I liked eve parts of them), but the new fluff is different, but in a very good way. </p><p></p><p>The rules so far look very good. But there are still some concerns: </p><p></p><p>- If it didn't even got stronger, the miniature focus certainly wasn't reduced. We're using a battle mat and minis, and it works well for our group. It's not really an issue for us. But if I ever want to make up a new group, it hasn't gotten anything easier with 4E.</p><p></p><p>- I am not seeing the "easy-switch" for classes. Again, to introduce beginners into 4E, it might be harder. "I attack. I hit. I deal x points of damage" is a boring routine in the long run, but I think it helps making it easy for beginners. I am not seeing a class that will make it so easy for first level characters. <span style="font-size: 9px">On the other hand, other games have the same issue. If you demand a first time player to create a Shadowrun character, he will probably be overwhelmed by the options and can easily make bad choices. (What - you didn't put any ranks in Etiqette? Where's your fixer connection? You didn't take Dodge or any firearms skill?)</span></p><p></p><p>Otherwise, everything looks interesting. I am eager to play the game, so I stay in the pro-4 camp. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Mustrum_Ridcully, post: 4083515, member: 710"] The fluff of 4E is something I absolutely love. I could work with the Great Wheel or Greyhawk (and I liked eve parts of them), but the new fluff is different, but in a very good way. The rules so far look very good. But there are still some concerns: - If it didn't even got stronger, the miniature focus certainly wasn't reduced. We're using a battle mat and minis, and it works well for our group. It's not really an issue for us. But if I ever want to make up a new group, it hasn't gotten anything easier with 4E. - I am not seeing the "easy-switch" for classes. Again, to introduce beginners into 4E, it might be harder. "I attack. I hit. I deal x points of damage" is a boring routine in the long run, but I think it helps making it easy for beginners. I am not seeing a class that will make it so easy for first level characters. [size=1]On the other hand, other games have the same issue. If you demand a first time player to create a Shadowrun character, he will probably be overwhelmed by the options and can easily make bad choices. (What - you didn't put any ranks in Etiqette? Where's your fixer connection? You didn't take Dodge or any firearms skill?)[/size] Otherwise, everything looks interesting. I am eager to play the game, so I stay in the pro-4 camp. :) [/QUOTE]
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